- Joined
- Sep 20, 2015
- Messages
- 385
Hello, i need a solution for this problem. I'm making a passive ability that makes the hero do a special attack every 5th basic attacks. I need the model to play a specific animation but it's hard to do so.
I used Birbe DDS to detect when the specal attack have to trigger, it works perfectly but the animation isnt played properly. Using this :
Using this trigger will make the unit play the animation right after the normal attack animation, making it pretty ugly to watch cause it isn't in sync with the damage. i need to change the next normal attack animation.
I used Birbe DDS to detect when the specal attack have to trigger, it works perfectly but the animation isnt played properly. Using this :
Events
DamageModifierEvent become equal to 1
Conditions
DamageEventSource equal to Myhero
HeroAtkcount equal to 5
Actions
Animations - Reset MyHero's animation
Wait 0.01 seconds
CustomScript: callSetUnitAnimationbyIndex(gg_myhero,3)
DamageModifierEvent become equal to 1
Conditions
DamageEventSource equal to Myhero
HeroAtkcount equal to 5
Actions
Animations - Reset MyHero's animation
Wait 0.01 seconds
CustomScript: callSetUnitAnimationbyIndex(gg_myhero,3)
Using this trigger will make the unit play the animation right after the normal attack animation, making it pretty ugly to watch cause it isn't in sync with the damage. i need to change the next normal attack animation.
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