- Joined
- Mar 16, 2008
- Messages
- 955
I haven't been able to re-create this but some players have reported desync when multiple heroes are using this ability. Could the "Unit - Move ..." action cause a desync in a multiplayer situation? if this trigger is running multiple times? does this make sense?
www.hiveworkshop.com
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Knockback Move
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer kb) from 1 to KB_Max, do (Actions)
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Loop - Actions
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Set VariableSet point = (Position of KB_Unit[kb])
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Set VariableSet point2 = (point offset by KB_Speed[kb] towards KB_Angle[kb] degrees.)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Terrain pathing at point2 of type Walkability is off) Equal to True
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KB_Dist[kb] Greater than or equal to KB_MaxDist[kb]
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_Max Equal to 1
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Then - Actions
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Trigger - Turn off (This trigger)
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Else - Actions
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-------- Recycle index --------
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Set VariableSet KB_Angle[kb] = KB_Angle[KB_Max]
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Set VariableSet KB_Dist[kb] = KB_Dist[KB_Max]
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Set VariableSet KB_MaxDist[kb] = KB_MaxDist[KB_Max]
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Set VariableSet KB_Speed[kb] = KB_Speed[KB_Max]
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Set VariableSet KB_Unit[kb] = KB_Unit[KB_Max]
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Set VariableSet kb = (kb - 1)
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Set VariableSet KB_Max = (KB_Max - 1)
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Else - Actions
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Unit - Move KB_Unit[kb] instantly to point2
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Special Effect - Create a special effect at point2 using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Set VariableSet KB_Dist[kb] = (KB_Dist[kb] + KB_Speed[kb])
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Custom script: call RemoveLocation( udg_point )
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Custom script: call RemoveLocation( udg_point2 )
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Barbarian Skills 1.1
Barbarian Skills 100 Hello there! This map contains 4 spells which fits for a barbarian hero. Not very creative, though, I know. Feral Impact: The well-known leap-attack Bonebreaker: The well-known knockback Battle Fury: Increases attack speed when uses a spell. Bonus vanishes slowly...

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