-
PlayerRedD
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
((Owner of (Dying unit)) is in Player Group - Player 1 (Red)) Equal to True
-
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is A Hero) Equal to True
-
((Owner of (Dying unit)) is in Player Group - Player 1 (Red)) Equal to True
-
-
Then - Actions
-
Game - Display to (All players) the text: (|cffff8800 + ((Name of (Owner of (Killing unit))) + (|r + (|cff77bbff killed |r + (|cffffff00 + ((Name of (Triggering player)) + |r|cff77bbff and gets 300 gold.|r))))))
-
Countdown Timer - Start ReviewTimer as a One-shot timer that will expire in 30.00 seconds
-
Countdown Timer - Show (Last created timer window) for Player 1 (Red)
-
Countdown Timer - Create a timer window for (Last started timer) with title Respawn
-
Player - Add 300 to (Owner of (Killing unit)) Current gold
-
Player - Add -300 to (Owner of (Triggering unit)) Current gold
-
Set Timer_Window = (Last created timer window)
-
Wait 30.00 seconds
-
Set tempPoint[1] = (Center of BaseRed <gen>)
-
Hero - Instantly revive (Triggering unit) at tempPoint[2], Hide revival graphics
-
Hero - Set (Triggering unit) Hero-level to (Level of (Dying unit)), Hide level-up graphics
-
Countdown Timer - Destroy (Last created timer window)
-
Countdown Timer - Hide (Last created timer window) for Player 1 (Red)
-
-
Else - Actions
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
((Triggering unit) is A Hero) Not equal to True
-
-
Then - Actions
-
Player - Add -150 to (Owner of (Killing unit)) Current gold
-
Player - Add 150 to (Owner of (Triggering unit)) Current gold
-
-
Else - Actions
-
-
-
