- Joined
- May 11, 2012
- Messages
- 2,103
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Start Timer
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Events
- Unit - A unit Dies
- Conditions
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Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to (Player((Integer A)))
- ((Triggering unit) is A Hero) Equal to True
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Then - Actions
- Set RespawnHero[(Integer A)] = (Triggering unit)
- Player - Add -20000 to (Player((Integer A))) Current gold
- Set PlayerGroup = (Player group((Player((Integer A)))))
- Game - Display to PlayerGroup the text: ((Name of (Player((Integer A)))) + |c00FFD700You lost 20 000 Gold and will respawn after 5 minutes.)
- Custom script: call DestroyForce(udg_PlayerGroup)
- Countdown Timer - Start TimerRespawn[(Integer A)] as a One-shot timer that will expire in 300.00 seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Respawn in:
- Set TimerWindowRespawn[(Integer A)] = (Last created timer window)
- Countdown Timer - Hide TimerWindowRespawn[(Integer A)]
- Countdown Timer - Show TimerWindowRespawn[(Integer A)] for (Owner of RespawnHero[(Integer A)])
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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For each (Integer A) from 1 to 8, do (Actions)
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Events