- Joined
- May 11, 2012
- Messages
- 2,103
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Start Timer
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Events
- Unit - A unit Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Then - Actions
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
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Then - Actions
- Set HeroInteger[1] = (Team number of Player 1 (Red))
- Set HeroInteger[2] = (Team number of Player 2 (Blue))
- Set HeroInteger[3] = (Team number of Player 3 (Teal))
- Set HeroInteger[4] = (Team number of Player 4 (Purple))
- Set HeroInteger[5] = (Team number of Player 5 (Yellow))
- Set HeroInteger[6] = (Team number of Player 6 (Orange))
- Set HeroInteger[7] = (Team number of Player 7 (Green))
- Set HeroInteger[8] = (Team number of Player 8 (Pink))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Triggering unit) Equal to Hero[HeroInteger[1]]
- (Triggering unit) Equal to Hero[HeroInteger[2]]
- (Triggering unit) Equal to Hero[HeroInteger[3]]
- (Triggering unit) Equal to Hero[HeroInteger[4]]
- (Triggering unit) Equal to Hero[HeroInteger[5]]
- (Triggering unit) Equal to Hero[HeroInteger[6]]
- (Triggering unit) Equal to Hero[HeroInteger[7]]
- (Triggering unit) Equal to Hero[HeroInteger[8]]
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Countdown Timer - Create a timer window for TimerRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] with title ((( + (String(HeroInteger[(Team number of (Owner of (Triggering unit)))]))) + Respawn in:)
- Set TimerWindowRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] = (Last created timer window)
- Countdown Timer - Start TimerRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] as a One-shot timer that will expire in 120.00 seconds
- Countdown Timer - Show TimerWindowRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]]
- Else - Actions
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If - Conditions
- Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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