- Joined
- May 11, 2012
- Messages
- 2,108
Fails to work sometimes (need to reenter sometimes....)
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Suprise Circle Enter
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Events
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Unit - A unit enters Suprise Circle <gen>
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Conditions
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((Triggering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 1
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Player - Add 100000 to (Owner of (Triggering unit)) Current gold
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 2
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Tome of Insanity and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 3
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Player - Add 50000 to (Owner of (Triggering unit)) Current gold
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 4
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Life Steal and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 5
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Keleen's Dagger and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 6
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Tome of Knowledge and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 7
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Tome of Secret and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 8
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Units\Demon\Infernal\InfernalBirth.mdl
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Special Effect - Destroy (Last created special effect)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 9
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Ankh of Reincarnation and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 10
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Inferno Stone and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 11
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Wand of Illusion and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 12
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Furbolg Tracker and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 13
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Player - Add 25000 to (Owner of (Triggering unit)) Current gold
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 14
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Player - Add 250 to (Owner of (Triggering unit)) Current lumber
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 15
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Healing Potion and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 16
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Mana Potion and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 17
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Hero - Create |cFFFFFF00Potion of Invulnerability and give it to (Triggering unit)
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Game - Display to PlayerGroup the text: |c00FFD700Congratul...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 18) Equal to 18
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Then - Actions
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Set PlayerGroup = (Player group((Owner of (Triggering unit))))
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Game - Display to PlayerGroup the text: |c00FFD700Unfortuna...
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Custom script: call DestroyForce(udg_PlayerGroup)
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Countdown Timer - Start SupriseCircle_Timer as a One-shot timer that will expire in 180.00 seconds
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Floating Text - Change text of Suprise_Text to (|c0000FFFFCooldown: + (|c0000FFFF + ((String(SC_Minutes)) + (|c0000FFFF + (: + (String(SC_Seconds))))))) using font size 15.00
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Trigger - Turn on Suprise Circle Countdown <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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