- Joined
- May 11, 2012
- Messages
- 2,108
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Start Timer
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Set HeroInteger[1] = (Team number of Player 1 (Red))
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Set HeroInteger[2] = (Team number of Player 2 (Blue))
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Set HeroInteger[3] = (Team number of Player 3 (Teal))
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Set HeroInteger[4] = (Team number of Player 4 (Purple))
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Set HeroInteger[5] = (Team number of Player 5 (Yellow))
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Set HeroInteger[6] = (Team number of Player 6 (Orange))
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Set HeroInteger[7] = (Team number of Player 7 (Green))
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Set HeroInteger[8] = (Team number of Player 8 (Pink))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Triggering unit) Equal to Hero[HeroInteger[1]]
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(Triggering unit) Equal to Hero[HeroInteger[2]]
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(Triggering unit) Equal to Hero[HeroInteger[3]]
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(Triggering unit) Equal to Hero[HeroInteger[4]]
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(Triggering unit) Equal to Hero[HeroInteger[5]]
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(Triggering unit) Equal to Hero[HeroInteger[6]]
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(Triggering unit) Equal to Hero[HeroInteger[7]]
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(Triggering unit) Equal to Hero[HeroInteger[8]]
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Then - Actions
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Countdown Timer - Create a timer window for TimerRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] with title ((( + (String(HeroInteger[(Team number of (Owner of (Triggering unit)))]))) + Respawn in:)
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Set TimerWindowRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] = (Last created timer window)
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Countdown Timer - Start TimerRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]] as a One-shot timer that will expire in 120.00 seconds
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Countdown Timer - Show TimerWindowRespawn[HeroInteger[(Team number of (Owner of (Triggering unit)))]]
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Else - Actions
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Else - Actions
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