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Hi hivers! Im in need of your help again...
I need a trigger that goes like
When a unit cast mana burn theirs a (configurable) chance of absorbing (configurable)% of what has been damage...
tnx in advance
Cant do it my self. (because of little knowledge of variables)
but u can try
EVENTs
Unit casts ability
CONDITIONs
Ability equals "MANA BURN (level)"
ACTIONs
Damage TARGET (so you set it that mana burn just burns mana and you damage with 1-3 triggers depending on how many levels your ability has)
Then you save the damage done in a variable (variable name= DamageDONE)
You make a random thing if value = 1 then do not heal value =2 then do not heal if value = 3 then heal percent of DamageDONE to casting unit.
Something like that should work but I can't really seem to do anything with integers/variables.
EDIT: Will still try to send you a working version of what you want just reading up on stuff.
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