- Joined
- Dec 28, 2011
- Messages
- 145
So, I'm working on a map that has an Age of Empires 3 inspired trade rout system. You build a trading post in a specific place and you gain control of a trade point. when the ship passes by the trade point, you get something from it. You either get Gold, Lumber, or a random item (Trinket). You switch what you receive by clicking it's corresponding button in the Trading Post's UI. Or at least that's what is supposed to happen. This trigger is proving to be very tedious. I'm on version 4 at the moment. The bug I'm encountering in this version is that switching to Trinket just doesn't work. I click it and it ends up just being a toggle between gold and lumber.
I even tried a "Keep it simple stupid" trigger that just guts the abilities and re-applies them based on the cast abilities. and it just results in a blank UI. Anyway, if you have any idea why this isn't working or how to fix it please let me know, I can't seem to fix it.


I even tried a "Keep it simple stupid" trigger that just guts the abilities and re-applies them based on the cast abilities. and it just results in a blank UI. Anyway, if you have any idea why this isn't working or how to fix it please let me know, I can't seem to fix it.