Setting both "Ally Trading Increment" to 0 in Gameplay Constants stops trading of resources altogether (I'm assuming), but is there any way to make it so one resource is still tradeable while the other isn't? I want players to be able to trade gold but not wood. There doesn't seem to be any way to detect resource trading with triggers, so preventing it that way doesn't look possible. If I can't find any other way, I'll just turn all trading off and allow people to trade gold through text commands, but I'd like to avoid this if possible, so does anyone know any other way to do this?