- Joined
- Dec 28, 2009
- Messages
- 257
Heya folks
Basically, ive got one part of game with more trigger, and it works fine, until i start trigger
this one. What it does, it picks random point in area (pretty much area between 2 big circles), creates dummy and that dummy casts Flame Strike-based spell there, and it loops every 5 seconds.
And what it also does, it crashes my game. Everything works fine, but when i enable this trigger, it suddenly crashes. I dont know why, when or what, but something with this crashes.
So, anybody has got any idea what is so sick with that trigger? am i having some major leak-like problem there?
Or it might be combination of something? Like, when Timer expires and at the same moment other trigger is run, it crashes or what? Would one need more information to track what crashes it or not?
Thanks for help
Basically, ive got one part of game with more trigger, and it works fine, until i start trigger
- Time - Aeon_Lava_Pool_Timer expires
- Set Aeon_Generator_Positions[6] = (Aeon_Generator_Positions[5] offset by (Random real number between 175.00 and 450.00) towards (Random real number between 0.00 and 359.00) degrees)
- Unit - Create 1 Lava Pool for Player 12 (Brown) at Aeon_Generator_Positions[6] facing Default building facing degrees
- Unit - Add Aeon Lava Pool to (Last created unit)
- Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
- Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Aeon_Generator_Positions[6]
- Countdown Timer - Start Aeon_Lava_Pool_Timer as a One-shot timer that will expire in 5.00 seconds
- Custom script: call RemoveLocation (udg_Aeon_Generator_Positions[6])
And what it also does, it crashes my game. Everything works fine, but when i enable this trigger, it suddenly crashes. I dont know why, when or what, but something with this crashes.
So, anybody has got any idea what is so sick with that trigger? am i having some major leak-like problem there?
Or it might be combination of something? Like, when Timer expires and at the same moment other trigger is run, it crashes or what? Would one need more information to track what crashes it or not?
Thanks for help