- Joined
- Jan 14, 2008
- Messages
- 366
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ctf respawn
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Events
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Time - timer_revive[1] expires
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Time - timer_revive[2] expires
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Time - timer_revive[3] expires
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Time - timer_revive[4] expires
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Time - timer_revive[5] expires
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Time - timer_revive[6] expires
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Time - timer_revive[7] expires
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Time - timer_revive[8] expires
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Time - timer_revive[9] expires
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Time - timer_revive[10] expires
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Time - timer_revive[11] expires
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Time - timer_revive[12] expires
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Conditions
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Actions
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Set TempPoint1 = (Random point in Region 001 <gen>)
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Camera - Pan camera for (Player((Integer A))) to TempPoint1 over 0.10 seconds
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Wait 0.25 seconds
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Unit - Create 1 Mage for (Player((Integer A))) at TempPoint1 facing (Random real number between 0.00 and 360.00) degrees
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Set hero[(Integer A)] = (Last created unit)
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Unit Group - Add (Last created unit) to Unitgrp_invulnerable
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Special Effect - Create a special effect at TempPoint1 using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_TempPoint1)
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thats my trigger. now doing 12 "if - then -else" functions would be stupid, but how can i tell the actions to be performed for the player who corresponds to the timer array ?