- Joined
- Jan 14, 2008
- Messages
- 366
-
ctf respawn
-
Events
- Time - timer_revive[1] expires
- Time - timer_revive[2] expires
- Time - timer_revive[3] expires
- Time - timer_revive[4] expires
- Time - timer_revive[5] expires
- Time - timer_revive[6] expires
- Time - timer_revive[7] expires
- Time - timer_revive[8] expires
- Time - timer_revive[9] expires
- Time - timer_revive[10] expires
- Time - timer_revive[11] expires
- Time - timer_revive[12] expires
- Conditions
-
Actions
- Set TempPoint1 = (Random point in Region 001 <gen>)
- Camera - Pan camera for (Player((Integer A))) to TempPoint1 over 0.10 seconds
- Wait 0.25 seconds
- Unit - Create 1 Mage for (Player((Integer A))) at TempPoint1 facing (Random real number between 0.00 and 360.00) degrees
- Set hero[(Integer A)] = (Last created unit)
- Unit Group - Add (Last created unit) to Unitgrp_invulnerable
- Special Effect - Create a special effect at TempPoint1 using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation (udg_TempPoint1)
-
Events
thats my trigger. now doing 12 "if - then -else" functions would be stupid, but how can i tell the actions to be performed for the player who corresponds to the timer array ?