Ardenian
A
Ardenian
Hello,
I would like to receive an answer to the following question, please:
1. How can I define a general index, checking every index ?
Example:
With a loop I can check every item slot, but how can I check it for every indexed item Orb[EVERY] ?
One workaround would be to create a 'Any'-Condition and add every indexed item and add a variable that is set to the index of the item that is actually hold, but how do I get the index ?
Would this work if the GDD_DamageSource has multiple Orb[INDEX] ?
So the trigger runs for every item hold of type Orb[INDEX] ?
I would like to receive an answer to the following question, please:
1. How can I define a general index, checking every index ?
Example:
-
(Item-type of (Item carried by GDD_DamageSource in slot TempInteger[0])) Equal Orb[1]
With a loop I can check every item slot, but how can I check it for every indexed item Orb[EVERY] ?
One workaround would be to create a 'Any'-Condition and add every indexed item and add a variable that is set to the index of the item that is actually hold, but how do I get the index ?
Would this work if the GDD_DamageSource has multiple Orb[INDEX] ?
So the trigger runs for every item hold of type Orb[INDEX] ?