Hello, i have an item which should cause spell vamp, but there is an issue when the trigger affects multiple enemies.
The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the hero have immolation which deals 30 damage on 10 units, he's pretty much immortal.
Am i doing this wrong?
The healing works perfect if it affects 1 enemy only, but if i have an AoE ability, it feels like the number is multipied insanely high. I have only 3% spellvamp, and if the hero have immolation which deals 30 damage on 10 units, he's pretty much immortal.
Am i doing this wrong?
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Robe of Demons Work
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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((Item carried by GDD_DamageSource of type Robe of Demons) is owned) Equal to True
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Actions
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Set VariableSet Robeofdemons_Point = (Position of GDD_DamageSource)
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Unit - Set life of GDD_DamageSource to ((Life of GDD_DamageSource) x 1.03)
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Special Effect - Create a special effect at Robeofdemons_Point using Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_Robeofdemons_Point)
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