- Joined
- Jun 2, 2009
- Messages
- 1,276
Hello everyone. I have a skill like this in my map. It was working without any issues since today. When hero casts spell or uses item, this skills works for the spell and item because i have to adds something like "GDD damage source is ATTACKING" is there a way to prevent this issue?
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Viceclaws
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Events
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Game - GDD_Event becomes Equal to 0.00
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Conditions
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(Level of Viceclaws // for GDD_DamageSource) Greater than 0
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(Facing of GDD_DamageSource) Greater than or equal to ((Facing of GDD_DamagedUnit) - 55.00)
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(Facing of GDD_DamageSource) Less than or equal to ((Facing of GDD_DamagedUnit) + 55.00)
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(GDD_DamagedUnit is A structure) Equal to False
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(GDD_DamagedUnit is Mechanical) Equal to False
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Actions
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Trigger - Turn off (This trigger)
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Set Viceclaws_Damage_Real = (80.00 x (Real((Level of Viceclaws // for GDD_DamageSource))))
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Unit - Cause GDD_DamageSource to damage GDD_DamagedUnit, dealing Viceclaws_Damage_Real damage of attack type Spells and damage type Sonic
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Special Effect - Create a special effect attached to the chest of GDD_DamagedUnit using Objects\Spawnmodels\Human\HumanBlood\HumanBloodKnight.mdl
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn on (This trigger)
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