Alright, so this is bar none the weirdest bug I have ever seen in all my years world editing.
Basically, a trigger is supposed to add an ability based on the Claws of Attack attack bonus to a unit when the unit learns a dummy hero ability. That Claws of Attack bonus ability is called Fervor Damage Bonus
The trigger currently is like this:
So I learn the skill and guess what happens? The hero is given CHARGE GOLD AND LUMBER! Not Fervor Damage Bonus. Charge Gold and Lumber. Why? I have no idea; I'm not using Charge Gold and Lumber at all in this map.
Fiddling around, it only seems to happen if I try to add Fervor Damage Bonus in particular. Adding other abilities works just fine with this very trigger.
Basically, a trigger is supposed to add an ability based on the Claws of Attack attack bonus to a unit when the unit learns a dummy hero ability. That Claws of Attack bonus ability is called Fervor Damage Bonus
The trigger currently is like this:
Fervor Learn
Events
Unit - A unit Learns a skill
Conditions
Or - Any (Conditions) are true
Conditions
(Learned Hero Skill) Equal to Fervor (E, new)
(Learned Hero Skill) Equal to Fervor (Q, new)
(Learned Hero Skill) Equal to Fervor (W, new)
Actions
Unit - Add Fervor Damage Bonus to (Triggering unit)
Trigger - Turn off (This trigger)
So I learn the skill and guess what happens? The hero is given CHARGE GOLD AND LUMBER! Not Fervor Damage Bonus. Charge Gold and Lumber. Why? I have no idea; I'm not using Charge Gold and Lumber at all in this map.
Fiddling around, it only seems to happen if I try to add Fervor Damage Bonus in particular. Adding other abilities works just fine with this very trigger.