Hello, i need help...
i have ability like morphling(dota), manipulating stats(point of agility and strength)
I use base ability replenish and essence of blight,
i have problem when the spell is activated(autocast), there is no change the point of agility/strength, but if i click the spell, stats is change...
i want the stats going change when i autocast it...
anyone can hep me?????
this is my spell trigger
Agility Gain
Strength Gain
Learning the Spell
i'm sorry, my english is bad, but i know you're understand what i mean...
thank's
i have ability like morphling(dota), manipulating stats(point of agility and strength)
I use base ability replenish and essence of blight,
i have problem when the spell is activated(autocast), there is no change the point of agility/strength, but if i click the spell, stats is change...
i want the stats going change when i autocast it...
anyone can hep me?????
this is my spell trigger
Agility Gain
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to AGI
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Actions
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Set STR_PLUS = (Strength of (Triggering unit) (Exclude bonuses))
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Set AGI_PLUS = (Agility of (Triggering unit) (Exclude bonuses))
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Set AGI_STR_Add[0] = (2 x (Level of AGI for (Triggering unit)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(AGI_PLUS - AGI_STR_Add[0]) Greater than 0
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(STR_PLUS - AGI_STR_Add[0]) Greater than 0
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Then - Actions
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Hero - Modify Agility of (Triggering unit): Add AGI_STR_Add[0]
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Hero - Modify Strength of (Triggering unit): Subtract AGI_STR_Add[0]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(AGI_PLUS - AGI_STR_Add[0]) Less than or equal to 0
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(STR_PLUS - AGI_STR_Add[0]) Greater than 0
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Then - Actions
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Hero - Modify Agility of (Triggering unit): Add AGI_STR_Add[0]
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Hero - Modify Strength of (Triggering unit): Subtract AGI_STR_Add[0]
-
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Else - Actions
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-
-
-
Strength Gain
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Events
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Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to STR
-
-
Actions
-
Set STR_PLUS = (Strength of (Triggering unit) (Exclude bonuses))
-
Set AGI_PLUS = (Agility of (Triggering unit) (Exclude bonuses))
-
Set AGI_STR_Add[0] = (2 x (Level of AGI for (Triggering unit)))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(STR_PLUS - AGI_STR_Add[0]) Greater than 0
-
(AGI_PLUS - AGI_STR_Add[0]) Greater than 0
-
-
Then - Actions
-
Hero - Modify Agility of (Triggering unit): Subtract AGI_STR_Add[0]
-
Hero - Modify Strength of (Triggering unit): Add AGI_STR_Add[0]
-
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(STR_PLUS - AGI_STR_Add[0]) Less than or equal to 0
-
(AGI_PLUS - AGI_STR_Add[0]) Greater than 0
-
-
Then - Actions
-
Hero - Modify Strength of (Triggering unit): Add AGI_STR_Add[0]
-
Hero - Modify Agility of (Triggering unit): Subtract AGI_STR_Add[0]
-
-
Else - Actions
-
-
-
-
Learning the Spell
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Events
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Unit - A unit Learns a skill
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Conditions
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(Learned Hero Skill) Equal to AGI
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Actions
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Unit - Add STR to (Triggering unit)
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Unit - Set level of STR for (Triggering unit) to (Level of AGI for (Triggering unit))
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i'm sorry, my english is bad, but i know you're understand what i mean...
thank's
Last edited: