- Joined
- Aug 3, 2012
- Messages
- 19
the title says it all i will tell a trigger to turn off and it just doesn't so now my game lags off the charts... help plz

ok here is the trigger i have also noticed that almost everything i do has a memory leak... this information i found here... http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242




ok here is the trigger i have also noticed that almost everything i do has a memory leak... this information i found here... http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
-
p1 defeat
-
Events
-
Unit - Rifleman 0002 <gen> Dies
-
Player - Player 1 (Red) leaves the game
-
-
Conditions
-
Actions
-
Wait 1.00 seconds
-
Trigger - Turn off P1 <gen>
-
Trigger - Turn off dogs <gen>
-
Trigger - Turn off spawn <gen>
-
Trigger - Turn off spawn Copy <gen>
-
Trigger - Turn off spawn Copy Copy a <gen>
-
Trigger - Turn off Map Initialize <gen>
-
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.10 seconds
-
Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 0.50 seconds
-
Unit - Create 1 Soul for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
-
Wait 1.00 seconds
-
Dialog - Show DefeatDialog for Player 1 (Red)
-
Game - Display to (All players) the text: Player 1 Died...
-
Sound - Play RiflemanDeath <gen>
-
Wait 1.00 seconds
-
Sound - Play AbominationYesAttack4 <gen>
-
Trigger - Run p1 <gen> (checking conditions)
-
Wait 1.00 seconds
-
Trigger - Run p1 <gen> (checking conditions)
-
-
Last edited: