- Joined
- Jan 29, 2010
- Messages
- 213
[UNSOLVED] Lvl switcher isn't working (PLS HELP:/ )
I got some problem with lvl switcher, at 1lvl it turns on fine, but when I kill all units from 1lvl, lvl2 isn't starting, even timer isn't appiering, what's wrong with them?, pls look at mine triggers:
Edited: I added tester for variable (level), when I push ESC button appiers text with level (real), like before 1lvl spawn shows "level 0.00", when 1lvl starts and creeps released it shows "level 1.00", and when I kill all units of 1lvl, the level still ="1.00", so the trigger "lvl switcher", isn't turning on, like he has to, or I have used bad conditions 
I got some problem with lvl switcher, at 1lvl it turns on fine, but when I kill all units from 1lvl, lvl2 isn't starting, even timer isn't appiering, what's wrong with them?, pls look at mine triggers:
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Inistalization
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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Set Level = 0.00
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) controller) Equal to User
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((Picked player) slot status) Equal to Is playing
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Then - Actions
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Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map)
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Unit - Create 1 Workbot for (Picked player) at ((Picked player) start location) facing Default building facing degrees
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Selection - Select (Last created unit) for (Owner of (Last created unit))
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Camera - Pan camera for (Picked player) to ((Picked player) start location) over 1.00 seconds
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Else - Actions
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Countdown Timer - Create a timer window for Timer with title Level1 in...
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Countdown Timer - Start Timer as a One-shot timer that will expire in 30.00 seconds
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Wait 30.00 seconds
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Countdown Timer - Destroy (Last created timer window)
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Trigger - Turn on LVL switcher <gen>
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LVL switcher
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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(Number of units in (Units owned by Player 11 (Dark Green))) Equal to 0
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(Number of units in (Units owned by Player 12 (Brown))) Equal to 0
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Actions
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Set Level = (Level + 1.00)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Level Equal to 1.00
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Then - Actions
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Trigger - Turn on Lvl1 <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Level Equal to 2.00
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Then - Actions
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Countdown Timer - Create a timer window for Timer with title Level2 in...
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Countdown Timer - Start Timer as a One-shot timer that will expire in 15.00 seconds
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Wait 15.00 seconds
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Countdown Timer - Destroy (Last created timer window)
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Trigger - Turn on Lvl2 <gen>
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Trigger - Turn off (This trigger)
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Else - Actions
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Lvl1
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) controller) Equal to User
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(Player 1 (Red) slot status) Equal to Is playing
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Then - Actions
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Unit - Create 1 Footman for Player 11 (Dark Green) at (Center of Blue spawn <gen>) facing Default building facing degrees
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Else - Actions
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Trigger - Turn on LVL switcher <gen>
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Trigger - Turn off (This trigger)
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Lvl2
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Events
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Player 1 (Red) controller) Equal to User
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(Player 1 (Red) slot status) Equal to Is playing
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Then - Actions
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Unit - Create 1 Knight for Player 11 (Dark Green) at (Center of Blue spawn <gen>) facing Default building facing degrees
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Else - Actions
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Trigger - Turn on LVL switcher <gen>
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Trigger - Turn off (This trigger)
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Last edited: