- Joined
- Mar 17, 2012
- Messages
- 582
Hi there! I have a problem...
Well I have a trigger that revives a duying hero after some duration...
But I also have a Resurrector unit that can revive hero instantly.
I also have a trigger that have to remove a timer window, but it doesn't!
Take a look:

Well I have a trigger that revives a duying hero after some duration...
But I also have a Resurrector unit that can revive hero instantly.
I also have a trigger that have to remove a timer window, but it doesn't!
Take a look:
-
Remove Timer Windows
-

Events
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Unit - A unit enters (Playable map area)
-
-

Conditions
-

Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
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(Owner of (Entering unit)) Equal to Player 2 (Blue)
-
-
-
-



Then - Actions
-




Countdown Timer - Destroy Timer_window_blue
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Trigger - Turn on Die Blue resp <gen>
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 6 (Orange)
-
-
-
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Then - Actions
-




Countdown Timer - Destroy Timer_window_orange
-




Trigger - Turn on Die Orange resp <gen>
-
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Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 5 (Yellow)
-
-
-
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Then - Actions
-




Countdown Timer - Destroy Timer_window_yellow
-




Trigger - Turn on Die Yellow resp <gen>
-
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Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 4 (Purple)
-
-
-
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Then - Actions
-




Countdown Timer - Destroy Timer_window_purple
-




Trigger - Turn on Die Purple resp <gen>
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 8 (Pink)
-
-
-
-



Then - Actions
-




Countdown Timer - Destroy Timer_window_pink
-




Trigger - Turn on Die Pink resp <gen>
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 9 (Gray)
-
-
-
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Then - Actions
-




Countdown Timer - Destroy Timer_window_gray
-




Trigger - Turn on Die Gray resp <gen>
-
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Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 11 (Dark Green)
-
-
-
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Then - Actions
-




Countdown Timer - Destroy Timer_window_DG
-




Trigger - Turn on Die DG resp <gen>
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




And - All (Conditions) are true
-





Conditions
-






((Entering unit) is A Hero) Equal to True
-






(Owner of (Entering unit)) Equal to Player 12 (Brown)
-
-
-
-



Then - Actions
-




Countdown Timer - Destroy Timer_window_brown
-




Trigger - Turn on Die Brown resp <gen>
-
-



Else - Actions
-
-
-





hmmmmm never knew that thanks)






