This trigger works perfectly fine, but i cant use the action "set max hp", "set life" nor "set damage".
It works if i gives them an ability but why cant i just change it to i.e, damage x 0.6 as in the example on Medium
It works if i gives them an ability but why cant i just change it to i.e, damage x 0.6 as in the example on Medium
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Bonus
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Events
- Unit - A unit enters Spawn 1 <gen>
- Unit - A unit enters Spawn 2 <gen>
- Unit - A unit enters Spawn 3 <gen>
- Unit - A unit enters Spawn 4 <gen>
- Unit - A unit enters Spawn 5 <gen>
- Unit - A unit enters Spawn 6 <gen>
- Unit - A unit enters Spawn 7 <gen>
- Unit - A unit enters Spawn 8 <gen>
- Unit - A unit enters Spawn 9 <gen>
- Unit - A unit enters Spawn 10 <gen>
- Unit - A unit enters Spawn 11 <gen>
- Unit - A unit enters Spawn 12 <gen>
- Unit - A unit enters Spawn 13 <gen>
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Conditions
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- EasyDiff Equal to True
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Then - Actions
- Do nothing
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- MediumDiff Equal to True
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Then - Actions
- Unit - Set Max HP of (Triggering unit) to 5000
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- HardDiff Equal to True
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Then - Actions
- Unit - Add Creeps Bonus damage (Hard) to (Triggering unit)
- Unit - Set level of Creeps Bonus damage (Hard) for (Triggering unit) to WaveCount
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- VeryHardDiff Equal to True
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Then - Actions
- Unit - Add Creeps Bonus damage (Very Hard) to (Triggering unit)
- Unit - Set level of Creeps Bonus damage (Very Hard) for (Triggering unit) to WaveCount
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events