Here are my triggers:
a creep enter "creep moving" then hes teleported to a random area between "creep area1" to "creep area4" then they are supose to go ar a random spot on a random area beterrn the 3 other "creep area" else then the one hes in. Well he is supose to move and attack enemy on hes way thats what "attacker-avancer" does but the problem is that the creep just move a litle around then he go back to hes initial posision when he got teleported from "creep moving"... thats the problem i REALY need to solve.
-
creep moveaway
-
Events
- Unit - A unit enters creep moving <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Entering unit)) Equal to Bourreau
- (Unit-type of (Entering unit)) Equal to Assassin
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
- Unit - Move (Entering unit) instantly to (Random point in creep area2 <gen>)
-
Else - Actions
- Unit - Move (Entering unit) instantly to (Random point in creep area4 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
- Unit - Move (Entering unit) instantly to (Random point in creep area3 <gen>)
-
Else - Actions
- Unit - Move (Entering unit) instantly to (Random point in creep area1 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
creep area1
-
Events
- Unit - A unit enters creep area1 <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Entering unit)) Equal to Bourreau
- (Unit-type of (Entering unit)) Equal to Assassin
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
creep area2
-
Events
- Unit - A unit enters creep area2 <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Entering unit)) Equal to Bourreau
- (Unit-type of (Entering unit)) Equal to Assassin
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
creep area3
-
Events
- Unit - A unit enters creep area3 <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Entering unit)) Equal to Bourreau
- (Unit-type of (Entering unit)) Equal to Assassin
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Egal à 1
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
creep area4
-
Events
- Unit - A unit enters creep area4 <gen>
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Entering unit)) Equal to Bourreau
- (Unit-type of (Entering unit)) Equal to Assassin
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Random integer number between 1 and 2) Equal to 1
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Then - Actions
- Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
a creep enter "creep moving" then hes teleported to a random area between "creep area1" to "creep area4" then they are supose to go ar a random spot on a random area beterrn the 3 other "creep area" else then the one hes in. Well he is supose to move and attack enemy on hes way thats what "attacker-avancer" does but the problem is that the creep just move a litle around then he go back to hes initial posision when he got teleported from "creep moving"... thats the problem i REALY need to solve.