- Joined
- Mar 17, 2012
- Messages
- 582
Hi there! I have a problem...
Well I have a trigger that revives a duying hero after some duration...
But I also have a Resurrector unit that can revive hero instantly.
I also have a trigger that have to remove a timer window, but it doesn't!
Take a look:
Well I have a trigger that revives a duying hero after some duration...
But I also have a Resurrector unit that can revive hero instantly.
I also have a trigger that have to remove a timer window, but it doesn't!
Take a look:
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Remove Timer Windows
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Events
- Unit - A unit enters (Playable map area)
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 2 (Blue)
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_blue
- Trigger - Turn on Die Blue resp <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 6 (Orange)
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_orange
- Trigger - Turn on Die Orange resp <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 5 (Yellow)
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_yellow
- Trigger - Turn on Die Yellow resp <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 4 (Purple)
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Conditions
-
And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_purple
- Trigger - Turn on Die Purple resp <gen>
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 8 (Pink)
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Conditions
-
And - All (Conditions) are true
-
Then - Actions
- Countdown Timer - Destroy Timer_window_pink
- Trigger - Turn on Die Pink resp <gen>
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 9 (Gray)
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Conditions
-
And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_gray
- Trigger - Turn on Die Gray resp <gen>
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
And - All (Conditions) are true
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Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 11 (Dark Green)
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_DG
- Trigger - Turn on Die DG resp <gen>
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
And - All (Conditions) are true
-
Conditions
- ((Entering unit) is A Hero) Equal to True
- (Owner of (Entering unit)) Equal to Player 12 (Brown)
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Countdown Timer - Destroy Timer_window_brown
- Trigger - Turn on Die Brown resp <gen>
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events