Here are my triggers:
a creep enter "creep moving" then hes teleported to a random area between "creep area1" to "creep area4" then they are supose to go ar a random spot on a random area beterrn the 3 other "creep area" else then the one hes in. Well he is supose to move and attack enemy on hes way thats what "attacker-avancer" does but the problem is that the creep just move a litle around then he go back to hes initial posision when he got teleported from "creep moving"... thats the problem i REALY need to solve.
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creep moveaway
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Events
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Unit - A unit enters creep moving <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Entering unit)) Equal to Bourreau
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(Unit-type of (Entering unit)) Equal to Assassin
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-
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
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Then - Actions
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Unit - Move (Entering unit) instantly to (Random point in creep area2 <gen>)
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Else - Actions
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Unit - Move (Entering unit) instantly to (Random point in creep area4 <gen>)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
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Then - Actions
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Unit - Move (Entering unit) instantly to (Random point in creep area3 <gen>)
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Else - Actions
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Unit - Move (Entering unit) instantly to (Random point in creep area1 <gen>)
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creep area1
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Events
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Unit - A unit enters creep area1 <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Entering unit)) Equal to Bourreau
-




(Unit-type of (Entering unit)) Equal to Assassin
-
-
-
-

Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
-
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
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-
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creep area2
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Events
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Unit - A unit enters creep area2 <gen>
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Entering unit)) Equal to Bourreau
-




(Unit-type of (Entering unit)) Equal to Assassin
-
-
-
-

Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Equal to 1
-
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-






(Random integer number between 1 and 2) Equal to 1
-
-





Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
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-
-
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
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-
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creep area3
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Events
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Unit - A unit enters creep area3 <gen>
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-

Conditions
-


Or - Any (Conditions) are true
-



Conditions
-




(Unit-type of (Entering unit)) Equal to Bourreau
-




(Unit-type of (Entering unit)) Equal to Assassin
-
-
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
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(Random integer number between 1 and 2) Equal to 1
-
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 2) Egal à 1
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-





Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
-
-





Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area4 <gen>)
-
-
-
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Then - Actions
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Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
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-
-
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creep area4
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Events
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Unit - A unit enters creep area4 <gen>
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-

Conditions
-


Or - Any (Conditions) are true
-



Conditions
-




(Unit-type of (Entering unit)) Equal to Bourreau
-




(Unit-type of (Entering unit)) Equal to Assassin
-
-
-
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




(Random integer number between 1 and 2) Equal to 1
-
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Random integer number between 1 and 2) Equal to 1
-
-





Then - Actions
-






Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area2 <gen>)
-
-





Then - Actions
-






Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area1 <gen>)
-
-
-
-



Then - Actions
-




Unit - Order (Entering unit) to Attaquer-Avancer vers (Random point in creep area3 <gen>)
-
-
-
-
a creep enter "creep moving" then hes teleported to a random area between "creep area1" to "creep area4" then they are supose to go ar a random spot on a random area beterrn the 3 other "creep area" else then the one hes in. Well he is supose to move and attack enemy on hes way thats what "attacker-avancer" does but the problem is that the creep just move a litle around then he go back to hes initial posision when he got teleported from "creep moving"... thats the problem i REALY need to solve.
