- Joined
- Jan 18, 2007
- Messages
- 331
Hi folks, well iv started on an old project and iv finished it up a bit, now to the problem. You see, wen i type a message containing -lets go (thats the start trigger that starts the game) and then wc3 just shuts down... hmmm, well here is the triggers
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start
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Events
- Player - Player 1 (Red) types a chat message containing -lets go as A substring
- Conditions
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Actions
- Trigger - Run lvl1 <gen> (checking conditions)
- Trigger - Turn off (This trigger)
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Events
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lvl1
- Events
- Conditions
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Actions
- Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
- Set Attacking_forces[1] = (Last created unit)
- Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region 003 <gen>) facing Default building facing degrees
- Set Attacking_forces[2] = (Last created unit)
- Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region 002 <gen>) facing Default building facing degrees
- Set Attacking_forces[3] = (Last created unit)
- Unit - Create 1 Ghoul for Player 12 (Brown) at (Center of Region 001 <gen>) facing Default building facing degrees
- Set Attacking_forces[4] = (Last created unit)
- Unit Group - Add all units of (Units owned by Player 12 (Brown) of type Ghoul) to attacking_forces_unit_group[1]
- Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Unit - Order (Picked unit) to Attack Hero)
- Trigger - Run lvl 1 to 6 timer <gen> (checking conditions)
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lvl 1 to 6 timer
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Events
- Time - Every 2.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (attacking_forces_unit_group[1] is empty) Equal to True
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Then - Actions
- Player - Add 1 to Player 1 (Red) Current lumber
- Countdown Timer - Start Next_Level as a One-shot timer that will expire in 30.00 seconds
- Set Next_Level = (Last started timer)
- Countdown Timer - Create a timer window for Next_Level with title Next lvl in...
- Set timer[1] = (Last created timer window)
- Countdown Timer - Show timer[1]
- Trigger - Turn off (This trigger)
- Trigger - Run lumber <gen> (checking conditions)
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Else - Actions
- Trigger - Run (This trigger) (checking conditions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events