- Joined
- Aug 3, 2012
- Messages
- 19
the title says it all i will tell a trigger to turn off and it just doesn't so now my game lags off the charts... help plz
ok here is the trigger i have also noticed that almost everything i do has a memory leak... this information i found here... http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
ok here is the trigger i have also noticed that almost everything i do has a memory leak... this information i found here... http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
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p1 defeat
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Events
- Unit - Rifleman 0002 <gen> Dies
- Player - Player 1 (Red) leaves the game
- Conditions
-
Actions
- Wait 1.00 seconds
- Trigger - Turn off P1 <gen>
- Trigger - Turn off dogs <gen>
- Trigger - Turn off spawn <gen>
- Trigger - Turn off spawn Copy <gen>
- Trigger - Turn off spawn Copy Copy a <gen>
- Trigger - Turn off Map Initialize <gen>
- Camera - Reset camera for Player 1 (Red) to standard game-view over 0.10 seconds
- Camera - Pan camera for Player 1 (Red) to (Center of (Playable map area)) over 0.50 seconds
- Unit - Create 1 Soul for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
- Wait 1.00 seconds
- Dialog - Show DefeatDialog for Player 1 (Red)
- Game - Display to (All players) the text: Player 1 Died...
- Sound - Play RiflemanDeath <gen>
- Wait 1.00 seconds
- Sound - Play AbominationYesAttack4 <gen>
- Trigger - Run p1 <gen> (checking conditions)
- Wait 1.00 seconds
- Trigger - Run p1 <gen> (checking conditions)
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Events
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