Hi guys i would like to ask if anyone of you know how to make a system that when a player is coverd by a tree the tree's visiblity will go down allowing the player to be seen thanks guys hoping for some good answers![]()
Sure ;D hahahah lawl helping agai n![]()
Hi guys i would like to ask if anyone of you know how to make a system that when a player is coverd by a tree the tree's visiblity will go down allowing the player to be seen thanks guys hoping for some good answers![]()
Why don't you make a trigger that make trees to die when hero comes near them?))) Kind of he breaks tham with his ass![]()
It will not make the visibility go down but kill it. What he meant, if you go near a tree, the tree will be like transparent granting you sight. I think this requires Advance triggering for me.... quite hard. Still thanks for helping, the guy here, bro!
I know what he ment))) I'm just kidding)))
Using dummy is a pretty good idea... I would try it first of all![]()
Yes, that seems pretty easy to do but when you try it in trigger, its quite hard. First of all, it is hard to make a trigger where the tree can detect units in its range and making a dummy for it. For I see no trigger like that...
he could use dummy trees from the start if his unit's don't gain lumber)))
Hell_Master said:
Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency