• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Opacity for trees

Status
Not open for further replies.
Level 13
Joined
Jun 3, 2011
Messages
1,058
Hi guys i just want to know if can you add opacity for tress? For example when your camera hits the spot like if there is a tree in the area the opacity of the tree goes down so you can see your hero
 
Level 9
Joined
Apr 23, 2011
Messages
527
you mean transparency? (but that works too)
i don't think so. i've never seen a transparency option in the doodad actions. i think you have to use their hide animation to hide the doodad.
 
Level 13
Joined
Jun 3, 2011
Messages
1,058
you mean transparency? (but that works too)
i don't think so. i've never seen a transparency option in the doodad actions. i think you have to use their hide animation to hide the doodad.

I did saw a game with transparency last time? Or what should i do to make the tress hide?
 
I think there is a function for occlusion height, but I haven't used it myself. You might want to look into it.

Otherwise, you have three main options: (1) enum destructables around the hero and hide them (2) import a model with an animation that makes the destructable transparent, and set the destructable animation as necessary (3) make the destructables units and set the vertex color to 50% or w/e around the hero.
 
Status
Not open for further replies.
Top