Hi guys i would like to ask if anyone of you know how to make a system that when a player is coverd by a tree the tree's visiblity will go down allowing the player to be seen thanks guys hoping for some good answers
Sure ;D hahahah lawl helping agai n
Hi guys i would like to ask if anyone of you know how to make a system that when a player is coverd by a tree the tree's visiblity will go down allowing the player to be seen thanks guys hoping for some good answers
Why don't you make a trigger that make trees to die when hero comes near them?))) Kind of he breaks tham with his ass
It will not make the visibility go down but kill it. What he meant, if you go near a tree, the tree will be like transparent granting you sight. I think this requires Advance triggering for me.... quite hard. Still thanks for helping, the guy here, bro!
I know what he ment))) I'm just kidding)))
Using dummy is a pretty good idea... I would try it first of all
Yes, that seems pretty easy to do but when you try it in trigger, its quite hard. First of all, it is hard to make a trigger where the tree can detect units in its range and making a dummy for it. For I see no trigger like that...
he could use dummy trees from the start if his unit's don't gain lumber)))
Hell_Master said:
- Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 50.00% transparency