- Joined
- Dec 21, 2006
- Messages
- 490
hi there
i noticed following behavior: if i set the opacity of an actor to anything different than 1 then occlusion refuses to work properly. what does this mean? if a unit walks behind it the occlusion starts, the actor becomes invisible and the unit is visible BUT no effects from buffs etc are shown, only the main unit actor is visible.
this already happens if occlusion is turned off. opacity seems not to work as it is intented.
so what is my question? does anyone (most likely DrSuperGood) have an idea for a work around?
there is no actor event for occlusion ( so i could turn opacity off during occ.)
i need semi-invisible actors, i cannot simple turn opacity off.
i would rather turn occlusion to always on than setting opacity but this is not possible.
game data has no fields for changing occlusion in any aspect.
i noticed following behavior: if i set the opacity of an actor to anything different than 1 then occlusion refuses to work properly. what does this mean? if a unit walks behind it the occlusion starts, the actor becomes invisible and the unit is visible BUT no effects from buffs etc are shown, only the main unit actor is visible.
this already happens if occlusion is turned off. opacity seems not to work as it is intented.
so what is my question? does anyone (most likely DrSuperGood) have an idea for a work around?
there is no actor event for occlusion ( so i could turn opacity off during occ.)
i need semi-invisible actors, i cannot simple turn opacity off.
i would rather turn occlusion to always on than setting opacity but this is not possible.
game data has no fields for changing occlusion in any aspect.