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Trellenwood

Discussion in 'Map Development' started by Sabertooth, May 8, 2010.

  1. Sabertooth

    Sabertooth

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    Trellenwood [RE-OPENED]

    [​IMG] Trellenwood
    Created By: Sabertooth
    Genre: Single-player Action/Adventure
    ________________________________
    What is Trellenwood?
    Trellenwood is a single-player action/adventure map that I am creating for WarCraft III.
    I intend for it to have some heavy focus on a great story, balanced with some hopefully
    fun gameplay that will keep you playing until the very end. It is currently mostly concept,
    terrain, and a few basic triggers, but I have some great plans in store for the map. ​
    ________________________________
    Expectations for Trellenwood?
    Hopefully, the story and the quality of the map will set it apart from others of its type.
    I can't guarantee that it will blow RDZ's This Wreckage out of the water (nor do I think
    it will), but I can guarantee that I'm not going to release a total piece of shit. Trellenwood
    will not be some super-fancy, overcomplicated RPG, as some maps intend to be. It will be a
    simplistic, yet quality single-player experience. On its face, you may liken it to LoZ. ​
    ________________________________
    Gameplay
    The story for Trellenwood is not final. No story details will be included until it is somewhat finalized or accepted.
    In Trellenwood, the player controls a single unit, simply named "The Hero". You have to
    attack with The Hero manually (it's not as bad as you might think, trust me). The Hero
    also has the ability to talk to any sentient being and interact with items and objects such
    as switches, levers, and statues. This ability can be used to obtain quests, complete said quests, and advance further
    into dungeons.

    The life system is very much akin to The Legend of Zelda in the regard that you don't
    have some large HP Value, but instead you can only sustain 4 or 5 hits before you die.
    This fits the style of Trellenwood much better than WC3's regular system. There is also
    no leveling system, nor is there an expansive ability techtree. Once again, Trellenwood
    is NOT that type of game.​
    ________________________________
    What are you looking for?
    I'm not looking for anyone or anything at the moment, but I'll update this section if I do
    require resources/assistance.​
    ________________________________
    That's it?!
    I will continue to add information as I work on the project.​
    Screenshots
    Screenshots are currently only WIPs of terrain.

    Trellenwood1.jpg Trellenwood2.jpg
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    Last edited: Dec 29, 2011
  2. Sheephunter

    Sheephunter

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    Looks like an map I would play, a big explor map :D
    Keep it up!
     
  3. Sabertooth

    Sabertooth

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    I'm happy to see that you're interested! I plan to put up one more terrain pics later, and then expand upon some of the gameplay (and post some pics :D).
     
  4. Druu

    Druu

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    Yup, this looks promising. I like what I've seen of your terraining.

    Hope you will finish this project.
     
  5. ws-Johnpaul

    ws-Johnpaul

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    This all seems kind of basic and general, but it seems ok for the early stages. I would like to know more about the overall story: What is it about? Also perhaps some of the game mechanics/concepts. The two terrain pictures were cool. Good luck with your map, best wishes. :smile:
     
  6. takakenji

    takakenji

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    i'll be happy to help with models, this definently looks like it has potential
     
  7. Sabertooth

    Sabertooth

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    Thanks for the offer, taka. I'll definitely be needing models eventually, I just want to get groundwork down with basic models to make sure everything works. I'm looking to get a better model for the Hero, for sure. xD

    Another shot up; I'll add a gameplay section later. For now, I've got outside-of-WC3-stuff to do.
     
  8. Rao Dao Zao

    Rao Dao Zao

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    Subscribing!
     
  9. Sabertooth

    Sabertooth

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    Haha, that's quite an honor. I hope it's somewhat enjoyable.
    ---------------------------

    Added the Gameplay section. I know it's vague, but please hold. I just have to make the beginning of the game a bit more concrete story-wise and get the talk/interact system working somewhat properly (it's nothing too fancy) so I can add a lot more to the Gameplay section.

    The only unfortunate part is that I'm probably going to wind up confining the map's environment to the Trellenwood itself, dungeons, and ruins due to tileset issues and my desire to keep the map just that - a map, not a campaign.
     
  10. ws-Johnpaul

    ws-Johnpaul

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    Hmn.. well, this does make me curious. Ill stay by for more information. :p

    Also, i saw the minimap in Screenshot3, is Trellenwood based on an island?
     
  11. Sabertooth

    Sabertooth

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    No. That's a little offshoot of the mainland. The people are (aside for one) completely oblivious to the world around them.
     
  12. ws-Johnpaul

    ws-Johnpaul

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    You said the hitpoints system will allow you to take very few hits before you die. Will your stats be upgradeable at all throughout the game (I saw where you cant level, but perhaps you could buy a upgrade to have another hitpoint?)

    Also wondering when a early version might be released in order to look at the map. :smile:
     
  13. Hawk

    Hawk

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    Nice map i love exploring maps this is wonderfull project! Don't let him fall... :)
     
  14. Viikuna

    Viikuna

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    Sounds neat. I loved This Wreckage, and theres too few this kinda of maps in wc3.


    Story is indeed most important. Focus also making a beatiful looking world for player to explore. Everyone loves to do some little exploration stuff.
     
  15. Sabertooth

    Sabertooth

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    1. Of course. You'll start with being to sustain five (or around) hits. If you're missing health, monsters might drop life-whatevers so you can replenish yourself. Also, I'm going to put little additions to total health, perhaps in the Dungeons or just at certain points in the map's progression where I see it fit to add them. As for what happens when you die, I might just make you teleport to the nearest town or the beginning of a dungeon.

    2. I might test it exclusively in a little group. As Viikuna said, story is important, and I don't really want to give anything away. I might put a public thing out there with just the basic systems and perhaps with a demo-dungeon just to show things off.*

    *it's really nothing worthy of showing off, but, if the userbase demands it, :<
     
  16. Anachron

    Anachron

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    Looks nice, also subscribing.
     
  17. Sabertooth

    Sabertooth

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    Sorry guys. Birthday comin' up and this week will be a bit more hectic than I planned on it being. I've made progress, but, nothing so significant that it merits a screenie =P.

    Definitely by/over the weekend!

    EDIT:

    I got slammed with an essay due monday. No new screenies til mid next week.
    Terribly sorry. I don't want to make it seem like I'm not doing anything.
     
    Last edited: May 23, 2010
  18. Sabertooth

    Sabertooth

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    Good news: Time is freeing up; my school year is coming to an end and it's nearing exam time. That means (ironically) that I'll have more time to work on Trellenwood. I've made a lot of internal progress, though.
    Bad news: Still no fancy pictures to flaunt. :'(
     
  19. Rui

    Rui

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    Reopening on request.
     
  20. Sabertooth

    Sabertooth

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    Thank you, Rui!
    _____________________________________

    Trellenwood is now back in progress!
    I scrapped my original terrain (more like "I lost the terrain!") so I've started fresh. The new vision for Trellenwood is more dungeon-crawler-esque and a bit less open-world than I originally had planned. I hope that this new idea will lead to Trellenwood's eventual completion!

    Ive added two screenies. It's not that much, but I've restarted the whole map from scratch so there's some underlying systems that are not yet seen.
    Stay tuned!