• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Tree of ages model

Status
Not open for further replies.
Level 3
Joined
Jun 18, 2007
Messages
72
if im understanding your predicament correctly, then its as simple as just removing the "Root (Ancients)" ability from the units ability listings.
 
Level 4
Joined
Jul 30, 2007
Messages
79
if you remove the ability the ancient will then be standing
( however acting like a normal building )

but the model has changed

thus my dilemma

---------------------------------
Anything more specific rui ?
Ive tried root, morph, morph alternate, stand alternate, stand, birth alternate
i am officially spent on ideas
 
Last edited:
Level 7
Joined
Jun 10, 2007
Messages
225
I would say, just put root in a deactivated spellbook.
That means you take a copy of the Item Spellbook ability, make it for a unit, make the maximum and minimum spells 1, and make the spells inside the spellbook Root.
Then, after 0.0 seconds of game time (this is a trigger) do:
  • For each Integer A from 1 to 12 do (multiple actions)
  • Player - Disable <your spellbook> for Player(Integer A)
Then, give the unit you want to be rooted the spellbook ability.
 
Status
Not open for further replies.
Top