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Tree of ages model

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if im understanding your predicament correctly, then its as simple as just removing the "Root (Ancients)" ability from the units ability listings.
 
if you remove the ability the ancient will then be standing
( however acting like a normal building )

but the model has changed

thus my dilemma

---------------------------------
Anything more specific rui ?
Ive tried root, morph, morph alternate, stand alternate, stand, birth alternate
i am officially spent on ideas
 
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I would say, just put root in a deactivated spellbook.
That means you take a copy of the Item Spellbook ability, make it for a unit, make the maximum and minimum spells 1, and make the spells inside the spellbook Root.
Then, after 0.0 seconds of game time (this is a trigger) do:
  • For each Integer A from 1 to 12 do (multiple actions)
  • Player - Disable <your spellbook> for Player(Integer A)
Then, give the unit you want to be rooted the spellbook ability.
 
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