• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Tree of ages model

Status
Not open for further replies.
Level 3
Joined
Jun 18, 2007
Messages
72
if im understanding your predicament correctly, then its as simple as just removing the "Root (Ancients)" ability from the units ability listings.
 
Level 4
Joined
Jul 30, 2007
Messages
79
if you remove the ability the ancient will then be standing
( however acting like a normal building )

but the model has changed

thus my dilemma

---------------------------------
Anything more specific rui ?
Ive tried root, morph, morph alternate, stand alternate, stand, birth alternate
i am officially spent on ideas
 
Last edited:
Level 7
Joined
Jun 10, 2007
Messages
225
I would say, just put root in a deactivated spellbook.
That means you take a copy of the Item Spellbook ability, make it for a unit, make the maximum and minimum spells 1, and make the spells inside the spellbook Root.
Then, after 0.0 seconds of game time (this is a trigger) do:
  • For each Integer A from 1 to 12 do (multiple actions)
  • Player - Disable <your spellbook> for Player(Integer A)
Then, give the unit you want to be rooted the spellbook ability.
 
Status
Not open for further replies.
Top