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Trap Towers

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Level 2
Joined
Sep 11, 2007
Messages
10
I need help making something, this thing is when someone goes over a building they get damaged. It's like a trap, I need help implementing it, Please and Thankyou.
 
Level 4
Joined
Jul 12, 2007
Messages
116
If the building should explode if unit comes whit in rnage than just add AOE damage upon death and Mine - exploding ability`s to the unit, if the unit should stay alive than use this trigger:

  • X
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • (Ability being cast) Equal to AOE damage upon death (Goblin Mine)
    • Actions
      • Wait 0.01 seconds
      • Unit - Create 1 (Unit-type of (Casting unit)) for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Facing of (Casting unit)) degrees

or you could just simple use this kind of trigger:

  • X
    • Events
      • Unit - A unit comes within 40.00 of Your unit
    • Conditions
    • Actions
      • Unit - Cause Your unit to damage (Triggering unit), dealing 500.00 damage of attack type Siege and damage type Normal

:thumbs_up:
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
HEY HEY HEY slow down you dont need a trigger for this
Just copy circle of power and give it damage with close range thats all
 
Level 2
Joined
Sep 11, 2007
Messages
10
HEY HEY HEY slow down you dont need a trigger for this
Just copy circle of power and give it damage with close range thats all
If i did that the circle of power would only attack 1 creep at a time. I just want a trap that activates when a creeps go over, or take damage. I still got some ideas. Thanks guys.
 
Level 19
Joined
Aug 24, 2007
Messages
2,888
yea Immolation is good idea, barage is good too well nice choice for your avatar Anachron
And Like Anachron says use permanent Immolation in Circle of power
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Permanent Immolation (Infernal) is a very good choice. Or Goblin Land Mine, if you want it to be used once.

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