So, I'm trying to make this spell by which a hero can put down a trap that, after a 30 second wait, will ensnare any passing enemy unit. I've been trying for about two days, lol. Things keep messing up. But I think this should actually be a pretty easy spell to make, even with simple triggers (which is what I want to use).
-I want the trap to be a tiny slaughterhouse which is invisible to enemies (like a shade). And I need to not have the death animation of the slaughterhouse ever play.
-I want the trap to be removed from the game after firing its net(s).
-I want the hero to be able to lay only one trap at a time at skill level one (meaning he lays one and can't lay any more until it is either set off of killed), two traps at skill level two, and three traps at skill level three.
-I want the trapped unit to be able to be seen for a few seconds by the hero who set the trap.
-I want the trap itself to have very little (or no) line of sight.
Basically, the triggers I need are: (1) create trap unit (slaughterhouse) when ability cast and ability equal Lay Trap, (2) pick every unit in range of trap unit at periodic time after its been laid and ensnare picked unit, (3) and then all the triggers to not allow more traps to be laid if one, two, or three (depending on the skill level) still exist. Though, if you know a different way to do this, feel free.
THANKS
-I want the trap to be a tiny slaughterhouse which is invisible to enemies (like a shade). And I need to not have the death animation of the slaughterhouse ever play.
-I want the trap to be removed from the game after firing its net(s).
-I want the hero to be able to lay only one trap at a time at skill level one (meaning he lays one and can't lay any more until it is either set off of killed), two traps at skill level two, and three traps at skill level three.
-I want the trapped unit to be able to be seen for a few seconds by the hero who set the trap.
-I want the trap itself to have very little (or no) line of sight.
Basically, the triggers I need are: (1) create trap unit (slaughterhouse) when ability cast and ability equal Lay Trap, (2) pick every unit in range of trap unit at periodic time after its been laid and ensnare picked unit, (3) and then all the triggers to not allow more traps to be laid if one, two, or three (depending on the skill level) still exist. Though, if you know a different way to do this, feel free.
THANKS