- Joined
- Dec 19, 2007
- Messages
- 1,234
Trigger:
Problam: I do not want to summon the new units for "netural hostile" but to the owner of the trap.
"Triggering unit" = the one activating the trap.
" ???? " = the trap which the unit came closer to.
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Camera Traps
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Events
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0005 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0304 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0355 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0348 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0385 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0380 <gen>
- Unit - A unit comes within 300.00 of Lazer Wall Trap 0381 <gen>
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Conditions
- (Player number of (Owner of (Triggering unit))) Less than or equal to 5
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Set p = (Position of (Triggering unit))
- Special Effect - Create a special effect at p using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Create 1 (Random level (Hero level of (Triggering unit)) creep unit-type) for Neutral Hostile at p facing (Random angle) degrees
- Unit - Order (Last created unit) to Attack (Triggering unit)
- Custom script: call RemoveLocation(udg_p)
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Events
Problam: I do not want to summon the new units for "netural hostile" but to the owner of the trap.
"Triggering unit" = the one activating the trap.
" ???? " = the trap which the unit came closer to.