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Trap Brawler v0.48a

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[20 MONTHS HIATUS EDITION AHHH]

WHAT IS TRAP BRAWLER?

Key points:

  1. Trap Brawler is a skill-based arena without any direct upgrades.
  2. You have one type of trap, sidearm, and a support ability.
  3. You may have any combination of said abilities.
  4. There are different game modes. No mode is the same: you will likely have to adapt your abilities towards the scenario.
  5. And most importantly,
    shit blows the fuck up


BASIC MECHANICS

There are two essential mechanics to Trap Brawler: Detection and Disarming.

Players use the Detect Traps ability to spot any traps in their vicinity.
Traps may be disarmed, but a short numerical code must be typed in order for it to be disabled. That's pretty much it, though.



ABILITY SELECTION

Players select a combination of 3 abilities as seen below.
Additionally, certain combinations of skills may give you a Set Bonus. Point at an icon for a brief description.

=PRIMARY=
traps


=SECONDARY=
sidearms


=TERTIARY=
supporting


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GAME MODES


TDM - Team Deathmatch
Each team begins 25 lives, decreasing by one with each death.
The team with more lives is the winner.​

TLM - Team Elimination
A single-life mode.
Victory is achieved either through eliminating all opponents, or by having more teammates alive than the other team.​

BASE - Base Mission
Three bases are set up across the map, which must be captured.
The team which has conquered all bases, or with the most of at the end of the round, is the victor.​

CAP - Capture Mission
Players must bring and hold the target to their respective goals for 30 seconds.
The team which has depleted the timer first, or has held the target for the most total time, wins.​

BOMB - Bomb Mission
A single-life mode.
The attacking team's goal is to plant the bomb at one of the three target points and defend it until it detonates.
Defending players protect these points and disarm the bomb by using the Disable Trap ability.​

VIP - VIP Mission
A random player is set as the VIP and must be escorted to two points on the map.
The attacking team must eliminate the VIP, or prevent the VIP from completing each checkpoint.​

DM - Deathmatch
A free-for-all deathmatch where the players compete for the highest score.​

SCAP - Solo Capture
A free-for-all mode where the players fight to hold the target for the longest period of time.
A player wins for keeping the target for 60 seconds​

BOSS - Boss Survival
A one-versus-all game mode. The Boss is significantly stronger than normal, and must
eliminate all members of the Defending team.​



CHANGELOG



0.48

Abilities
• Added Auxiliary Bomb
• Spike Trap damage now increases each time it is activated
• Interval between Spike Trap detonations increased (1 s. -> 1.5 s.)
• Boss version of the Grappling Hook is faster and has a shorter cooldown now

Gameplay
• Lava CAP points are farther apart now
• The VIP now has a +350 health bonus

Fixes
• Lava model has been changed
• Auxiliary Bomb knockback reduced
• Fixed Auxiliary Bomb limit glitch​


All Changelogs



Keywords:
trap brawler, trap, mine, bomb, strategy, explosion
Contents

Trap Brawler v0.48a (Map)

Reviews
Moderator
14:46, 24th Jun 2011 -Kobas-e: Approved Recommended from now on 19:41, 3rd Aug 2010 ap0calypse: Approved
?

Does anyone frequent this thread other than Don-Para-?

  1. No

    29 vote(s)
    60.4%
  2. Yes

    19 vote(s)
    39.6%
  1. 14:46, 24th Jun 2011
    -Kobas-e: Approved
    Recommended from now on
    19:41, 3rd Aug 2010
    ap0calypse: Approved
     
  2. Druu

    Druu

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    You should improve yuor map description. I'm saying this because I'm sure someone else
    would tell you if I wouldn't.

    Edit: He did it, woohoo! Good Job on it.
     
    Last edited: May 27, 2010
  3. -Kobas-

    -Kobas-

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    Dude like me :D
    Well you need to improve description, rules are rules

    Btw I will check map, and leave comment (tomorrow maybe)
     
  4. n00b

    n00b

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    will include some elaborate ass description later, bro
     
  5. 555555

    555555

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    Holy guacamole! This might be the greatest map I've ever played. 5/5!!! BRAVO!!!
     
  6. Lazers

    Lazers

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    I am a black man and I approve of this map.
     
  7. daniel99

    daniel99

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    Trap Gunner!:thumbs_up:
     
  8. -Kobas-

    -Kobas-

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    I played map but I still can't find anything that will impress me or any bug, you will wait a little more for review :D
     
  9. Lazers

    Lazers

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    -Kobas-, the game has already been extensively tested in most aspects.
     
  10. CyberDuelX16

    CyberDuelX16

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    Sounds like something worth trying, especially since the PSX is virtually non-existent
     
  11. -Kobas-

    -Kobas-

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    Ok let see... Trap Brawler v0.30d

    Things that I like:

    1st - Map Description
    2nd - Large number of game modes, battlegrounds, mines, abilities
    3th - Special Effects
    4th - Idea

    Things that I don't like:

    1st - There is no Ai
    2nd - All heroes looks same
    3th - Trap, ability pick place looks bad
    4th - Terrain can be a little better
    5th - No random events

    Word or 2 to Author:

    Well map looks really ok but game interface isn't changed, multiboard looks really simple, hero name is grrrrrr!

    *Maybe you create/add some destructible to terrain! Rocks, trees etc etc! Mine can blow up things like that!
    *Why not to turn invisible unused battlegrounds.
    *Whole mine/ability pick area can be replaced with only one a little larger, all heroes can be placed there, just make them invulnerable and set mana to 0!
    *Maybe you can create some dialog buttons, because if you use few game modes it can be better!
    *Maybe you can create standard heroes at start:
    Warrior: Melee Attack, simple mine, knockback immunity
    Assassin: Poison mine, that gas ability etc
    so player can pick created heroes (also you can change their look) or they can create their own (this one here, you use)
    *Maybe few more support mines:
    -They can after explode: Reduce Armor, Slow, Freeze for few sec, throw units into air (cyclone ability), hex, capture etc etc
    *Use attributes:
    Strength can: Increase mine dmg: Base + str*2/3/5/10/10000 :D
    Agility: movement, attack (for some) speed, reduce cooldown
    Intelligence: Add more mana, mine detection range, mana reg etc etc
    *Use gold, lumber, food!
    Gold - Buy items that: Add small armor, hp attributes etc etc (nothing special)
    Lumber - Improve that items or improve traps/bombs, like upgrade
    Food - Control number of placed units instead of trigger: normal cost 1 food max 3, remote cost 3 (with 5 kills = 5 lumber for example you can upgrade max food to 4 etc etc)

    Well at the end there are 2 many ideas on my mind I write only best ones, I hope my comment help you a little to improve your map, this is my opinion after all you can ignore it ofc! I will give you 2/5 not because your map is bad (it can be rated with 3/5 and approval) but because it can be improved a lot! It is very balanced right now without bugs/glitches but it is also 2 simple! I hope you are not lazy ^^
    I will be waiting for upgrade!
    P.S I really liked this map, that way I want to see more (I fear if mod approve this you will stop working on it)...

    2/5
     
  12. n00b

    n00b

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    i think the default interface is fine. i'm actually working on implementing some multiboard (at the moment, really glitchy), and as for the hero names, i'm too retarded to come up with anything else lol

    i also do admit some of the terrain is pretty much shit, and i probably will improve upon that (some day)

    funny thing is in the predecessor to this game (it was called "untitled" lol) i tried to implement AI... guess what happens next
    so basically if i can't implement AI in the pretty-bad-game-before-this-one, i probably can't put it in here either

    i guess it seems like a simple game, but i'm just wondering how many people were in your game. generally a trap brawler game of three people would pretty much be the most boring experience in your life... you don't know how chaotic it gets with a full house, lol

    i work on this whenever i want to hehe

    i actually like some of your ideas, but about the attributes thing: i've actually considered putting something like this in, but it'd just end up giving the player with the best performance the best stats (you know where this is going)

    anyways thanks for the review, i actually might put in some of the things you just mentioned in there lol
     
    Last edited: Jun 3, 2010
  13. -Kobas-

    -Kobas-

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    Well that was my point after all to help you improve/upgrade your map to better one! I am glad you like it! Just like I said above: I will be waiting for upgrade!
     
  14. n00b

    n00b

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    admittedly the description was "pretty shitty" before lol
     
    Last edited: Jun 23, 2010
  15. Dragonofcat

    Dragonofcat

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    I remember this! i help test... nobody was joining so i was like go 1v1 i can take ya (to the creator) hes like "alright..." i lost the first 2 rounds then i got myself a proper strategy and he couldnt touch me hes like im lagging!:thumbs_down: im laggin really bad! :hohum:my fps is like 2!! :slp:i'm out. :angry:so yes i made the creator ragequit his own game.:mwahaha: anybody wana try me on USEast its Dragonofcat my channels are f12 Clan DnDE Okarioth's Castle Alpha-Omega Grand Hall
     
  16. n00b

    n00b

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    brb going off topic
    the lag thing wasn't an excuse
    i knew the game would lag prior, that's the only reason why i was hosting it, for testing reasons. you obviously had the advantage, my fps being 2 and dropping (p.s. i don't like staying in games where my frame rate is below .5)

    honestly i'd be glad to play against you again, but you know.... without extreme-ass framerate-bias lol
     
  17. D3athcag3

    D3athcag3

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    I love the concept! It makes for a very sneaky game haven't lolled so hard in a while.

    5/5 from me
     
  18. Lazers

    Lazers

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    Hey and are you ever going to put Battle Royale on hive?

    8)
     
  19. Dragonofcat

    Dragonofcat

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    Wana get straight to the point? skip the (())

    Is that a challenge? ((what i bothered saying got edited out because i got your name... i was being lazy waiting for someone to tell me cuz i didnt feel like looking so now what i botherd saying is this instead of what it was originally anyway read a bit farther if your wondering why i even bother typing all this crap...)) ((messed up the no 3 times... i need to start sleeping more)) . why would i bother saying that or this? i like watching myself idk dont ask. ANYWAY Rematch definatly. Not a bad map... not something i could play constently such as AAA Evo or FE (( FE is lesser known...)) so itsa 3/5