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Transformation
Transformation

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Transformation

Actions


Unit - Hide (Triggering unit)


Set TEMP_Point = (Position of (Triggering unit))


Unit - Create 1 Blood Mage for (Owner of (Triggering unit)) at TEMP_Point facing Default building facing degrees


Hero - Set (Last created unit) experience to (Hero experience of (Triggering unit)), Hide level-up graphics


For each (Integer Integer_C) from 1 to 6, do (Actions)



Loop - Actions




Hero - Give (Item carried by (Triggering unit) in slot Integer_C) to (Last created unit)


Unit - Remove (Triggering unit) from the game


Selection - Select (Last created unit) for (Owner of (Triggering unit))
Unit - Create 1 Blood Mage for (Owner of (Triggering unit)) at TEMP_Point facing Default building facing degrees
are you sure? I tried and it doesn't work, could you upload a test map which works with bear form?
when I tried using bear form, the model changes, but the stats doesn't, nor does the spells change.
