either its massive lag or some other error that makes the game freeze up
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Begin Advancing
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Events
- Unit - A unit owned by Player 2 (Blue) Gains a level
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Conditions
- (Hero level of (Triggering unit)) Equal to 900
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Actions
- Trigger - Turn off (This trigger)
- -------- Go Archimonde Go --------
- Set ArchimondeAttacking = True
- Camera - Set a spacebar-point for AAAP_NightElves at (Position of Archimonde)
- Cinematic - Ping minimap for AAPG_NightElves at (Position of Archimonde) for 4.00 seconds
- Sound - Setup all volume channels for speech
- Cinematic - Send transmission to (All players) from Archimonde named Archimonde: Play N07Archimonde24 <gen> and display Come, you night elv.... Modify duration: Add 0.00 seconds and Wait
- Sound - Reset all volume channels to 100%
- Unit - Order Archimonde to Attack-Move To (Center of EndArchimondeAtTree01 <gen>)
- Hero - Set Archimonde Hero-level to 1000, Hide level-up graphics
- Hero - Make P_Archimonde Heroes gain 2000.00% experience from future kills
- Hero - Make P_FirstUndeadBase Heroes gain 2000.00% experience from future kills
- Hero - Make P_SecondUndeadBase Heroes gain 2000.00% experience from future kills
- Hero - Make P_ThirdUndeadBase Heroes gain 2000.00% experience from future kills
- Custom script: call DestroyTrigger( GetTriggeringTrigger() )
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Events