- Joined
- Apr 1, 2017
- Messages
- 47
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part 1
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Events
- Map initialization
- Conditions
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Actions
- Item - Create (Unique)Advanced tactics doctrine at (Center of Region 087 <gen>)
- Set AdvancedDoctrineItem = (Last created item)
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Events
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Tactic Doctrine
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to (Unique)Advanced tactics doctrine
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Actions
- Hero - Make OwnerOfAdvancedTcticsDoctr Heroes gain 120.00% experience from future kills
- Set OwnerOfTcticsDoctr(Player) = (Owner of AdvancedDoctrineItem)
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Events
Also tell me if these are necessary
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Player loses Doctrine tacit item
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Events
- Unit - A unit Loses an item
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Conditions
- (Item-type of (Item being manipulated)) Equal to (Unique)Advanced tactics doctrine
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Actions
- Hero - Make OwnerOfAdvancedTcticsDoctr Heroes gain 100.00% experience from future kills
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Events
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Player sells Doctrine tackit item
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Events
- Unit - A unit Pawns an item (to shop)
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Conditions
- (Item-type of (Item being manipulated)) Equal to (Unique)Advanced tactics doctrine
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Actions
- Hero - Make OwnerOfAdvancedTacticsDoctr Heroes gain 100.00% experience from future kills
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Events