- Joined
- Apr 7, 2009
- Messages
- 241
Just wondering why this trigger
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Events
- Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Iron Helmet
- (Item-type of (Item being manipulated)) Equal to Steel Helmet
- (Item-type of (Item being manipulated)) Equal to Mercenary Armor
- (Item-type of (Item being manipulated)) Equal to Buckler
- (Item-type of (Item being manipulated)) Equal to Hexagonal Shield
- (Item-type of (Item being manipulated)) Equal to Halberd
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Conditions
-
Or - Any (Conditions) are true
-
Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Hero manipulating item)) Equal to Berserker
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Do nothing
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Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
- Unit - A unit Acquires an item
-
Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Item-type of (Item being manipulated)) Equal to Mercenary Armor
- (Item-type of (Item being manipulated)) Equal to Wooden Club
- (Item-type of (Item being manipulated)) Equal to Axe
- (Item-type of (Item being manipulated)) Equal to Steelsword
- (Item-type of (Item being manipulated)) Equal to Bloodclaw
- (Item-type of (Item being manipulated)) Equal to Shady Hat
- (Item-type of (Item being manipulated)) Equal to Wolf Cap
- (Item-type of (Item being manipulated)) Equal to Crescent
-
Conditions
-
Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- ((Unit-type of (Hero manipulating item)) Equal to Berserker) or ((Unit-type of (Hero manipulating item)) Equal to Bladerunner)
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Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Do nothing
-
Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
- Unit - A unit Acquires an item
-
Conditions
-
Or - Any (Conditions) are true
- Conditions
- (Item-type of (Item being manipulated)) Equal to Wooden Staff
- (Item-type of (Item being manipulated)) Equal to Magic Wand
- (Item-type of (Item being manipulated)) Equal to Wizard Hat
- (Item-type of (Item being manipulated)) Equal to Apprentice Mask
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Or - Any (Conditions) are true
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
- (Unit-type of (Hero manipulating item)) Equal to Mage
-
Conditions
-
Or - Any (Conditions) are true
-
Then - Actions
- Do nothing
-
Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)