I ran into yet another issue just now.
Until now, I've only tested the map myself, and only as a Knight, so when I tested the map just a few minutes ago with another player, the result were that the Guardian couldnt pick up axes (permanent)
For some reason, the Trigger works for the Knight, but not for the Guardian, and I would assume it doesnt work for the Librarian and Dragoon classes either.
Here's the trigger, I got it from the other Item restriction issue thread. What can I do to fix it?
Edit: Just to make it clear, All Class restricted items are PERMANENT, whilst all other items are Miscellaneous.
Until now, I've only tested the map myself, and only as a Knight, so when I tested the map just a few minutes ago with another player, the result were that the Guardian couldnt pick up axes (permanent)
For some reason, the Trigger works for the Knight, but not for the Guardian, and I would assume it doesnt work for the Librarian and Dragoon classes either.
Here's the trigger, I got it from the other Item restriction issue thread. What can I do to fix it?
Edit: Just to make it clear, All Class restricted items are PERMANENT, whilst all other items are Miscellaneous.
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Item Restriction
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Events
- Unit - A unit Acquires an item
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Conditions
- (Item-class of (Item being manipulated)) Equal to Permanent
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Hero manipulating item)) Equal to Knight
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Animators Blade
- (Item-type of (Item being manipulated)) Equal to Broadsword
- (Item-type of (Item being manipulated)) Equal to Crystalsword
- (Item-type of (Item being manipulated)) Equal to Death's Will
- (Item-type of (Item being manipulated)) Equal to Fierce Sword
- (Item-type of (Item being manipulated)) Equal to Glimmering Sword
- (Item-type of (Item being manipulated)) Equal to Knight's Blade
- (Item-type of (Item being manipulated)) Equal to Patriarch Blade
- (Item-type of (Item being manipulated)) Equal to Quick Blade
- (Item-type of (Item being manipulated)) Equal to Reaper's Executioner
- (Item-type of (Item being manipulated)) Equal to Ezkalibael, the Dead
- (Item-type of (Item being manipulated)) Equal to Kabot, the Silencer
- (Item-type of (Item being manipulated)) Equal to Immolator, the Reaper
- (Item-type of (Item being manipulated)) Equal to Arcis, the World Bearer
- (Item-type of (Item being manipulated)) Equal to Khall's Runed Blade
- (Item-type of (Item being manipulated)) Equal to Death's Wall
- (Item-type of (Item being manipulated)) Equal to Holy Shield
- (Item-type of (Item being manipulated)) Equal to Mana Shield
- (Item-type of (Item being manipulated)) Equal to Shadow Blocker
- (Item-type of (Item being manipulated)) Equal to Spell Shield
- (Item-type of (Item being manipulated)) Equal to Steel Shield
- (Item-type of (Item being manipulated)) Equal to Orcish Shield
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Conditions
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Then - Actions
- Skip remaining actions
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Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Triggering player))) the text: |cffff0000You canno...
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Hero manipulating item)) Equal to Guardian
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Arc Axe
- (Item-type of (Item being manipulated)) Equal to Broad Axe
- (Item-type of (Item being manipulated)) Equal to Crushing Axe
- (Item-type of (Item being manipulated)) Equal to Doom Blade
- (Item-type of (Item being manipulated)) Equal to Evil Axe
- (Item-type of (Item being manipulated)) Equal to Grunt's Axe
- (Item-type of (Item being manipulated)) Equal to Heavy Blade
- (Item-type of (Item being manipulated)) Equal to Jinxed Axe
- (Item-type of (Item being manipulated)) Equal to Killing Blade
- (Item-type of (Item being manipulated)) Equal to Luminous Axe
- (Item-type of (Item being manipulated)) Equal to Raw, End of Days
- (Item-type of (Item being manipulated)) Equal to Fleshrender
- (Item-type of (Item being manipulated)) Equal to Earthshatterer
- (Item-type of (Item being manipulated)) Equal to Death Cleaver
- (Item-type of (Item being manipulated)) Equal to Orcish Battle Axe
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Conditions
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Then - Actions
- Skip remaining actions
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Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Triggering player))) the text: |cffff0000You canno...
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Hero manipulating item)) Equal to Librarian
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Arch Staff
- (Item-type of (Item being manipulated)) Equal to Blunt Staff
- (Item-type of (Item being manipulated)) Equal to Crystal Staff
- (Item-type of (Item being manipulated)) Equal to Devilkin Staff
- (Item-type of (Item being manipulated)) Equal to Flaming Staff
- (Item-type of (Item being manipulated)) Equal to Glowing Stick
- (Item-type of (Item being manipulated)) Equal to High Stick
- (Item-type of (Item being manipulated)) Equal to Illuminating Staff
- (Item-type of (Item being manipulated)) Equal to Jinxed Stick
- (Item-type of (Item being manipulated)) Equal to Living Branch
- (Item-type of (Item being manipulated)) Equal to Zul'Fan's Dreadful Staff
- (Item-type of (Item being manipulated)) Equal to Ancestral Scroll
- (Item-type of (Item being manipulated)) Equal to Cursed Ledger
- (Item-type of (Item being manipulated)) Equal to Demonology Book
- (Item-type of (Item being manipulated)) Equal to Librarian's Tome
- (Item-type of (Item being manipulated)) Equal to Magical Scroll
- (Item-type of (Item being manipulated)) Equal to Rho'Gall's Jinxed Tome
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Conditions
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Then - Actions
- Skip remaining actions
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Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Triggering player))) the text: |cffff0000You canno...
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Hero manipulating item)) Equal to Dragoon
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Or - Any (Conditions) are true
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Conditions
- (Item-type of (Item being manipulated)) Equal to Spear
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Conditions
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Then - Actions
- Skip remaining actions
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Else - Actions
- Hero - Drop (Item being manipulated) from (Hero manipulating item)
- Game - Display to (Player group((Triggering player))) the text: |cffff0000You canno...
- Skip remaining actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events