- Joined
- Jan 8, 2010
- Messages
- 493
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Events
- Unit - A unit Uses an item
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Conditions
- (Level of Barbarian - Weapon Efficiency for (Triggering unit)) Greater than 0
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Claymore
- (Item-type of (Item being manipulated)) Equal to Cutlass
- (Item-type of (Item being manipulated)) Equal to Flamberge
- (Item-type of (Item being manipulated)) Equal to Gladius
- (Item-type of (Item being manipulated)) Equal to Scimitar
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Then - Actions
- Unit - Add SP Weapon Efficiency Sword Lv1 to (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Blade
- (Item-type of (Item being manipulated)) Equal to Dagger
- (Item-type of (Item being manipulated)) Equal to Dirk
- (Item-type of (Item being manipulated)) Equal to Kriss
- (Item-type of (Item being manipulated)) Equal to Stilleto
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Then - Actions
- Unit - Add SP Weapon Efficiency Knife Lv1 to (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Item-type of (Item being manipulated)) Equal to Battle Fork
- (Item-type of (Item being manipulated)) Equal to Brandistock
- (Item-type of (Item being manipulated)) Equal to Lance
- (Item-type of (Item being manipulated)) Equal to Pike
- (Item-type of (Item being manipulated)) Equal to Trident
- (Item-type of (Item being manipulated)) Equal to Cleaver
- (Item-type of (Item being manipulated)) Equal to Great Axe
- (Item-type of (Item being manipulated)) Equal to Hand Axe
- (Item-type of (Item being manipulated)) Equal to Hatchet
- (Item-type of (Item being manipulated)) Equal to Tomahawk
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Then - Actions
- Unit - Add SP Weapon Efficiency AxesSpears Lv1 to (Triggering unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
the problem:
when the Barbarian equips an item, it gives no bonus. it only gives the bonus the equipped item provides, but not the skill.
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