- Joined
- Apr 7, 2009
- Messages
- 241
Just wondering why this trigger
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Events
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Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to Iron Helmet
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(Item-type of (Item being manipulated)) Equal to Steel Helmet
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(Item-type of (Item being manipulated)) Equal to Mercenary Armor
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(Item-type of (Item being manipulated)) Equal to Buckler
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(Item-type of (Item being manipulated)) Equal to Hexagonal Shield
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(Item-type of (Item being manipulated)) Equal to Halberd
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Hero manipulating item)) Equal to Berserker
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Then - Actions
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Do nothing
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Else - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Events
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Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to Mercenary Armor
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(Item-type of (Item being manipulated)) Equal to Wooden Club
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(Item-type of (Item being manipulated)) Equal to Axe
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(Item-type of (Item being manipulated)) Equal to Steelsword
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(Item-type of (Item being manipulated)) Equal to Bloodclaw
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(Item-type of (Item being manipulated)) Equal to Shady Hat
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(Item-type of (Item being manipulated)) Equal to Wolf Cap
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(Item-type of (Item being manipulated)) Equal to Crescent
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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((Unit-type of (Hero manipulating item)) Equal to Berserker) or ((Unit-type of (Hero manipulating item)) Equal to Bladerunner)
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Then - Actions
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Do nothing
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Else - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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Events
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Unit - A unit Acquires an item
-
-
Conditions
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Or - Any (Conditions) are true
-
Conditions
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(Item-type of (Item being manipulated)) Equal to Wooden Staff
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(Item-type of (Item being manipulated)) Equal to Magic Wand
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(Item-type of (Item being manipulated)) Equal to Wizard Hat
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(Item-type of (Item being manipulated)) Equal to Apprentice Mask
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Unit-type of (Hero manipulating item)) Equal to Mage
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Then - Actions
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Do nothing
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Else - Actions
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Hero - Drop (Item being manipulated) from (Hero manipulating item)
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