something here is making my map desync later on (not the beginning) and 1-2 players get dropped
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fhghfg
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Acontecimientos
- Time - Elapsed game time is 360.00 seconds
- Conditions
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Acciones
- Jugador - Set the current research level of Upgrade attack to 1 for Neutral hostil
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Grupo de jugadores - Pick every player in (All players) and do (Actions)
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Bucle: Acciones
- Hero - Make (Picked player) Heroes gain 175.00% experience from future kills
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Bucle: Acciones
- Custom script: call DestroyTrigger(GetTriggeringTrigger())
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Acontecimientos