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[Role Playing Game] Tomb of the Dragon RPG (Team-based, multiple rounds map)

Level 9
Joined
Jul 15, 2005
Messages
154
discord.gg/Z3HqYSy67B

--Tomb of the Dragon-----------CURRENT VERSION: 1.60b (5/2/2023)
Tomb of the Dragon is a dungeon crawler RPG map built as a "reforged Tomb of Jarachon". Use teamwork to complete 10 stages of increasingly difficult dungeons.

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---------------------------------------The Features----------------------------------------
-14 completely unique and diverse stages, each with their own Boss and quests.
-Codeless save and load. Saves your player account, stash items, UI config, courier skins found, and more.
-Items are randomized on drop, Diablo 2 style, where no two items will ever be the same.
-Loot is give on a per player basis. No other player in the game can see your loot. It's yours.
-45 courier skins to find and/or unlock. From rare, to legendary couriers, each having their own amount of additional slots.
-Private stash in town. Save items between levels and between bnet games.
-In-depth stat system. Completely customize your hero with stat points gained each level.
-11 Ability modifiers per hero. Further customize your hero's abilities with passive and active modifiers.
-Team-based gameplay. Many Bosses cannot be defeated alone, lending aid to having a healer, tank, dps, cc, etc in a diverse party.
-Puzzles integrated into stages. Many of the stages have puzzles to solve to complete the stage.
-Randomized modifiers on enemies. All enemies can spawn with random modifiers and abilities - such as [Rich], [Ironskin], etc.
-Party UI. All your party members data can be see on your screen, from their health, level, class, to which and how many pets they control.
-Pet AI. No more micro-managing your pets/summons. All this is done with an intuitive AI.
-Walk-in-able buildings. All buildings can be entered into seamlessly, without transporting you to a separate area.
-Custom lighting and fog. Caves are dark and dreary, deserts are sandy and bleak. All this adds to the atmosphere of each stage.
-Boss AI. Each Boss is a custom-coded fight that includes abilities, ultimate's to watch out for, and lots of fun mobs to trash.
-Completely custom item drop system. Each player can increase their drop rate. Chests can drop from monsters that can have multiple items in each.
-Completely customized stat system. Change everything from critical hit rate, to critical multiplier, Intelligence per level. Nearly unlimited combinations.
-Lives system. Start with a set number of lives. Purchase more in town. Choose from 3 difficulty settings that modify monster toughness.
-Lots, lots more.


--Credits----------
UIUtils
Music and Sounds - Diablo 2, FF9, FF7, Metal Gear Solid, Sonic, Legend of Zelda OoT
Various doodads such as grass pulled from the Ultimate Terraining Map, but I don't think I even used them.
Imports
 
Last edited:
Level 9
Joined
Nov 24, 2013
Messages
521
Alright I tested 2 classes so far (Ranger and Necro) and holy shit this map of yours has potential. The skills are highly detailed, I love the Talents section and the map scroll intro for the first mission is good too. Overall it feels like a complete map already and I would like to see it getting more updates down the road.
 
Level 9
Joined
Jul 15, 2005
Messages
154
Some bugs exist though. Ranger's Mount skill doesn't reduce her attack range when you go back to unmount mode.
Ok I’ll add that in the to-do list. Next time you play a game with some people can you post some screenshots? I don’t know enough people to host full game tests so my screens are lacking haha. Thanks!
 
Level 1
Joined
Dec 14, 2021
Messages
2
Very good and interesting map. Thx u for this work.
But i don't understand how work save/load system. What need to do to save the progress?
 
Level 9
Joined
Jul 15, 2005
Messages
154
Update 1.01c - This will be my last update for a few weeks or so. This version seems pretty stable and the softlocks have been removed. Barring any major issue, I'm going to work on fixing hero abilities for next version.

Changes:
-Courier Compendium has been added. Once you aquire a courier skin, you can change to it at any time. This saves with your account.
-Some courier skins are significantly more rare than others. Try to collect them all.
-Couriers no longer have different invetory size per rarity. You can upgrade your courier inventory permanently for a price in town.
-Added 8 new courier skins
-Added courier skin drops to many of the bosses and unique spawns
-Unique creeps have their droprate increased by a factor of 10
-Every stage has a chance to spawn up to 2 uniques, in addition to the standard uniques in that stage.
-Camera lock option has been added to account save, will remember your camera lock status every time you load the map
-Re-did the buttons for quests, damage meter, stats, compendium, etc. Icons look nicer.
-Fixed a softlock on Laketown stage, where key wouldn't do anything
-Fixed an issue where Stage 9 would gameover because of stage 8 killing the objective after the level was overwith
-Fixed a few of paladin's auras that were not working correctly. Maybe.

--Necromancer--
Increased Rain of Fire aoe from 375 to 800
Skeletons now match the armor rating of the necro
Increased damage per tick of Reave
Fixed a bug where you could explode hero corpses, preventing them from respawning
Increased skeletal mage duration from 2 minutes to 5


--Mystic--
Increased all summon damage and scaling
Standardized summon health to scale with vitality
Increased True summoner max summons to 3 from 2
Changed Revitalize to not be based on heal, was conflicting with shiva heal
Invigoration will now apply powersurge buff if passive has been chosen
New ability, Fervor, single target damage and redirects summons
Harmony increased cooldown from 18s to 23s
Lowered cooldown of timewarp from 15 seconds to 10
Fixed an issue where timewarp was not triggering
Added various buffs etc. to wings abilities and updated the tooltips
Increased xp chance of 'wisdom' passive from 55 to 70
Added new ability - mind blast - single target DoT
Buffed Shiva heal to 50% max hp
Some abilities manacost now scale with max mp

--Mage--
Upgraded blaze gives max speed bonus
Changed upgrade flame nova cooldown from 0 to 1 second
Lowered level requirement for ice and arcane magic to 10
Frozen orb now requires both ice mastery and icestorm, as well as level 10
Static ability replaced with lightning nova - deals damage based on current mana

--Paladin--
Reworked + added new paladin auras, can now swap between 6 different auras
Heroism passive now allows you to have 2 active auras at once
Blessing of justice can now be cast on enemy units. Any unit that attacks the blessed enemy regains health

--Druid--
Fixed an issue in bear form where armor rating bonus was not showing on stat page
Fixed bear form tooltip showing incorrect cleave and bonuses

--Dragoon--
Swapped cleave passive for new ability - parry
Fixed a bug where jump would not go on cooldown

--Stages--
All stages now give a default account xp bonus in addition to stage score bonus - (100 * currentStage) + levelScore
Forest Temple - Removed invul on Yggdrasil when he moves locations
Forest Temple - Added a few more enemies
Forest Temple - Fixed a bug in quest where switches would get.. switched
Forest Temple - Removed invul on Cave Lizard fight
Under the Sea - Spiked shell ability removed from all turtle creeps
New stage - Siegebreaker -- accessed by defeating the hydra quest on Tomb of the Balrog
New stage - Laketown -- accessed by completing the seigebreaker stage
Underground Pass - adjusted mushroom positions so some were more visible

--World--
New random creep modifier - Thorns
Damage meter now shows last dps done instead of 0'ing out
Loot Chest art has now been changed to a random of 3 different kinds of "bones" the glow has been re-added
Creep modifiers no longer persist as SFX after the unit has already died (fire enchanted, ice enchanted, poison enchanted, etc)
Ice, fire, and poison modifiers also have a chance to spawn with damage adjusted abilities
Adjusted hard and hardcore difficulties
Savecode now saves difficulty completions and your camera lock status
Added a few new hero skins to character select
Fixed a bug where crafting and boss loot would sometimes give no item at all
 
Level 9
Joined
Jul 15, 2005
Messages
154
Update: 1.21
Changed and standardized quests and xp rewards for various stages
Removed quest rewards that pointed towards specific stages
Altered and updated the 'tomb of the dragon fight' - the final boss stage. Now takes place in space
"in order" stage mode has been removed, can now do random or semi-random
Fixed a bug where random heroes would end up with dark mage transform ability
Fixed a bug where you couldn't properly purchase courier skins from the merchant
Added an additional stage- Gargant Factory
Added an additional stage- Catacombs
Added 2 new towns. Towns are now chosen at random, and change after stage 3 and stage 7
Added sparkle effects to all dungeon levers, so they are easier to see
Removed duplicate stage bug
Removed Magic Immunity roll for Bosses
Added "Regen" roll for modifiers
Added "Teleporting" roll for modifiers
Enemies can now roll up to 4 modifiers instead of 3
Added "Duplicating" roll for modifiers
Replaced various sound effects that did not fit the theme
Added all chat to chat system
Increased hard and hardcore difficulty
Forest temple glaives now despawn when green switch is activated


--Ranger--
Added Freezing arrow ability
Added Exploding arrow ability
Removed bolos ability
 
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Level 9
Joined
Jul 15, 2005
Messages
154
Update 1.30
MAJOR CHANGE-New class - the Samurai. The Samurai is a very complex hero that requires you to complete the game on normal before you can pick him
MAJOR CHANGE-Dragoon Class overhauled. New models, new abilities
MAJOR CHANGE-Stash items save! finally. Found an incredible item? throw it in your stash to transfer it between games
MAJOR CHANGE-Crafting Materials now save to your account and are no longer a physical item in game
MAJOR CHANGE-Achievements are now accessible in town via the achievement guy. These save with your account

-Added ability to sell single items from courier
-Added destructible kills, potions drank, spells cast to -stats command
-Fixed 3 of the paladin auras that were not working as intended.
-Altered the requirements for additional skins at hero select
-Fixed a bug where life steal was not applying to some spells
-Hopefully fixed a bug where, in rare instances, your hero would crit on every attack
-Added additional debug tools
-Further increased the difficulty of hard and hardcore
-Creep Modifiers now scale with difficulty and players currently in the game
-Fixed an issue where w3mapskin.txt got corrupted and gold, skill points, etc. were not displaying correctly for the past few versions
-Added additional text to hero pick intro and changed the camera movement
-Increased load speed for hero pick
-Fixed an issue where player stash was not moving between towns
-Adjusted Golden Coast level so that spawns will now attack from both sides of the defend objective
-Increased BOSS unit HP overall
-Changed BOSS warning model for its attacks to hopefully make it more visible what is about to happen
-Added boss spell indicators where there were none before - more to come
-Added ability indicators to bone angel and nitemare boss fights.
-Stat potions are now automatically used once picked up by hero units
-Soulstones can now be stacked up to 99
-Rangers exploding arrow now increases AoE with higher dexterity
-Crafting Materials are now stored as a currency type and no longer have to be physically in your inventory
-Potions now drop according to creep level instead of randomly - does not apply to destructibles
-Fixed an issue where water color and alpha would bug out when certain towns were random'd
-Changed dragoon models to more dragoon-like. Also changed up her abilities. Can now switch from ranged/melee abilities
-A few new dragoon abilities - fend, lightning fury, etc.
-Adjusted the way RNG works, so rolling the same stages multiple games in a row should cease
-Your hero is now automatically selected for you after you revive from a death
-A sound is played when a player links an item in chat
 
Level 9
Joined
Jul 15, 2005
Messages
154
Update 1.36
-Gems can now drop from monsters, bosses, and barrels. They are semi-rare. gems must be socketed to gain their effects
-Items can now roll sockets. Gems can be placed in sockets at the blacksmith. Once an item is socketed, it is permanent\
-Slightly lowered normal mode difficulty
-Various code fixes to the save/load system. Stash items should no longer be bugging out
-Some bosses now cannot spawn with modifiers such as teleport or duplicator
-changed some achievement requirements around, does not affect old codes. if you already have it, you have it
-Fixed the no death achievement, it was not working properly
-Items now grant crafting materials when selling; based on their rarity
-Increased crafting material cost of unique and legendary crafts to 24 and 36
-Lowered potion cooldown to 5s from 10s
-Hotkeys for account point merchant are now appropriate
-Lots of new light emitters placed in the darker stages, adds atmosphere and easier to see around
-Druid Rejuvenation upgrade can now spread to nearby heroes, healing multiples at once
-Druid Natures Grace now also attacks nearby units for wisdom based damage
-New ranger companion - grizzly bear
-Ranger falcon companion can now heal nearby units
-Fixed the abilities on mystic's shiva and sylph summons, not sure how long theyve been broken
-NPCs now all spawn with properly scaled hp, armor, damage
-Ranger gryphon range now properly works
-Dragoon tethers now works on bosses and duplicates
-Rei abilities no longer damage obelisks


sockets.png
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Level 9
Joined
Jul 15, 2005
Messages
154
Update 1.50
New Feature: Town Portals. Create a town portal in a stage using the tome. Anyone can use your portal to return to town
New Feature: Each town contains a 'Huntsman'. This guy will be the return location for various quest items
New Feature: All legendaries are now named and have pre-set modifiers. All mod bonuses are still rolled for.
All pre-existing legendaries you load will still work, but all future drops will be named.
You can no longer craft legendaries at the item crafter.
Stash item bug when loading more than 4 legendaries fixed. Stash now properly loads up to 6 items.
Scaled nightmare and hell difficulties down a bit. They were pretty rough.
Texttag indicators when casting spells and gaining XP on spellcast
XP bonus fixed when adding wisdom or bonus xp on the stat page. It's been working, just not showing correctly
Rei BOSS battle completely 'reforged'
Changed hard and hardcore modes to nightmare and hell.
Boosted account XP gained from leveling your hero and completing stages. Also boosted account XP on nightmare and hell modes
Fixed an issue with quests text disappearing when one or more players hide quests
Fixed an issue where your courier would move and cancel orders at random (example: trying to drop an item on stash from courier)
Increased the amount of blood/gore when killing enemy units. Blood persists on the ground longer.
Ranger boomerang ability replaced with strafe
Ranger shearing blades passive replaced with reflexes to give a strafe bonus
Rewrote the quest system and how it displays completed objectives and failures.
Mage - Mana bomb damage fixed.
Spawning Grounds - Murloc King can no longer attack you while he is in the air
Underground Pass - Changed rewards for optional quest 1
Underground Pass - Added additional optional quest
Underground Pass - Increased spiderling sizing
Underground Pass - Slight pathing changes
Underground Pass - Ghomrae can no longer attack you while she is in the air
Desert Oasis - Relocated start location
Desert Oasis - Rerouted patrol areas for unique spawns
Desert Oasis - Change wanderer pathway. Once he is 'captured' he will follow at max movement speed
Desert Oasis - Increased drop rate for crab and scorpion keys
Desert Oasis - You can now click keys in loot to transfer them to your hero and complete the quest
Tomb of the Balrog - Added rock chunks on the south gate of scarab room making it more difficult to blink skip this room.
Gargant Factory - Changed the terrain on the western side so that the two sides no longer connect.
Gargant Factory - Increased mob density
The Voyage West - Kraken can no longer attack you while he is submerged
The Voyage West - Changed this stages environmental effects
Golden Coast - New optional quest
Golden Coast - Terrain and pathing changes on the south side of the area
Easthollow - Terrain and pathing changes on the north side of the map. Moved gates around and opened it up a bit.
Easthollow - New main quest
Easthollow - New optional quest (rare)
Easthollow - Razed body quest reward fixed when razing corpses, and proper fire effect on corpses
Forest Temple - Colored doors have been relocated and can be opened in any order.
Forest Temple - Two new uniques guard the red and blue levers
Forest Temple - Yggdrasil can no longer cast more than 1 line of spikes at once
Laketown - Ice Mage's basic attack can now be dodged and the missile moves slower
 
Level 9
Joined
Jul 15, 2005
Messages
154
Update 1.56
Decreased thorns return damage to 12.5%, but units with thorns now have 11% damage reduction
Altered Hell difficulty
Removed stat potions from brewmaster
Increased healing ward cooldown for monster mod 'Healing' from 60 seconds to 180 seconds.
Increased Fire enchanted firebolt stun cooldown from 8 seconds to 24 seconds
Re-added poison enchanted mobs. Poison cloud around them deals 5% hp each second
Reduced damage of glaives and snowball stage devices.
Fixed life and mana steal not working on many abilities
Updated party UI with new scaling, textures, and data
Mage - new ability - Meteor
Player now has 3 stashes to choose from
Nerfed manaburn enemies damage
When you die you no longer spawn a portal at your death location. There is a portal that will spawn at the ready area
Various bug fixes and mechanics
New Stage: Monastery
New Stage: Rainstorm
New Feature: Harder difficulties will drop higher item mod rolls.
Example: a lvl 40 normal item can only roll 40-80 might, whereas a lvl 40 hell item can roll up to 160 might
Same thing for gems, higher difficulty dropped gems can roll higher than lower difficulty
Save button added. game saves automatically every 5 minutes, but you can also save manually
Replaced dragoon duplicate with valkyrie
Adjusted dragoon shield training
Reworked how dragoon stance switching works. Should no longer bug out when dying, changing stages, etc, and is much more responsive
Necromancer - unholy aura changed to skeletal vampirism
Necromancer - Fixed auto fallen army and gave it a visual effect
Necromancer - Skeletons can now be selected and detonated manually
Dragoon - Changed concussive javelin ability to ensign of battle
Mage - Buffed frozen orb
Mage - Changed ether barrage to show less missiles reducing lag and fps drop
Fixed stash not working for other players
Reduced the amount of postmaster spawns
Reworked how summoned units can be selected and healed - restored some of their HP bars
Greater item mod rolls can be found on harder difficulties
Player XP awarded at the end of each stage was displaying wrong
Increased the time items can be on the ground until they are deleted from 1 minute to 6 minutes
Stat potions can now be consumed from drops even if your inventory is full
Lowered lavahydra evasion from 100% to 50%
Fixed gem tooltips not showing correct max rolls
Dexterity tooltip on stat page was showing +2% attack speed per dex, when really it should have been +0.2%
Added a sound when your player account levels up
Fixed a patch issue where some abilities were requiring 'berserk' upgrade to use.
Fixed various heroes skill pages that got rearranged with latest wc3 patch
Fixed bonus movement speed not applying correctly from items. This has been been a bug for a long time and no one has caught it
Added additional safety checks to prevent the 'permadeath' bug
Magic find now affects the rarity of items dropped, as well as the frequency of items dropping
Paladin - Changed art of thunder clap to judgement. Effects are the same.
Paladin - Increased blessing of justice cooldown, and holy protection passive will revive on the spot
 
Level 9
Joined
Jul 15, 2005
Messages
154
Not that anyone see's this thread anymore but I've updated it multiple times in the last year. Here is a twitch VOD of a few people playing the current version. I'm not affiliated with anyone in this video, just thought it was cool seeing people play my map. Cheers.

Game starts at 5 minute mark:
 
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