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how can I disable the "building complete" notification for 1 type of builder/building (but not for the map in general)? I assume this is really simple but I couldn't find the handle..
thanks, but that would change the whole game. I want most buildings to function normally and only change this on one unit (a hero ability based off of ivory tower)
previously I had this ability based of off a summoning ability, and then it had a different problem - I couldn't get it to show where the full building would be and only build on clear pathing, but rather just select a point on the ground, and if there wasn't enough buildable room it would build the unit somewhere else nearby. so if that is an easier fix (=to summon a ward and have it act like building a building - show you the green/red shadow of the building and only "cast" when it can build where you told it to) that will also help thx!
thanks, but that would change the whole game. I want most buildings to function normally and only change this on one unit (a hero ability based off of ivory tower)
You're thinking about it from the wrong perspective. In this use case we're essentially nullifying the default behavior that is, indeed, hard coded into the engine and bringing it under our explicit control since there are no actions to simply stop a building-finished sound
If there's another method, someone will post it. If not, this bypasses waiting around for someone to come up with the specific feature you desire. It's worth noting it's not a very resource-intensive fix.
how do I set this? I only have access to sounds that I specifically set up in the sound editor and can than use as variables, but how do i do some thing general like - build finish sounds for any race?
how do I set this? I only have access to sounds that I specifically set up in the sound editor and can than use as variables, but how do i do some thing general like - build finish sounds for any race?
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