- Joined
- Sep 25, 2007
- Messages
- 1,258
I've finished one of the warrior trees, and without instructions, I've started the monk as well - just making monk-y abilities. :/ what should the healer class be called again?
So THAT's why you haven't answered XD your computer is on, btw mateMust cost a fortune in electricity :O Hmm... for how long are you going to be away?
Its okI fuken hate the fact that I can't help because of school... x()
hehe, i'm helping despite School XD
Jaret - ya know Jass, or...?
well... i love the fable series, but i've only played number 1... :O
hehe XD i'm not sure i'm that great, i don't have any experience, but i do know stuff about rhetoric... and such... i play both live and paper roleplay as gamemaster, stuff where you have to make an impression, most oftenly based on your voice. Noone would believe that you're a true berserker if you can't howl like the wolves that belong in the nightmares of your enemies. i can be poetic about stuff as well.
i'd like to get good at voice acting sometime, though...
but voice acting would be AWESOME!!! we should voice act every boss... and som mobs... we'd go nuts saying; "You no take candle!" etc.
Merged first post: (yeah)
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Well! I've added another more martial-arts-y ability to the monk. The three-point blow.
(Romantic description
the monk delivers three rapid blows of palm, fist and edge of hand aimed precisely at enemy nerve bundles, in rapid succession, dealing cumulative bonus speed based damage.
(Technical description
maxes the attack speed of the monk, so that he delivers exactly 3 physical attacks before the attack speed buff wears off. the first blow will do (0.2 / 0.3 / 0.4) * Speed bonus damage, the second will deal double that amount in bonus damage, and the third will double that bonus-damage amount yet again. (so bonus damage will be something like 5 on the first blow, 10 on the second, and 20 on the third, delivered at an extreme haste. The three regular attack also does their damage of course!)
It seemed a very martial-arts-y thing, and i fell in love with the ability right there... i had to make a damage detection system that differs various types of damage first... but i did it XD the damage detection system is far too thoroughly made for what it is; A temporary system. But it looks cool, nonetheless.
I'm thinking the monks' ult ability should be a blinkstrike of sorts, to let the monk travel an even further distance, to rack up some insane damage with the momentum strike, and thereafter rapidly dealing the three-point blow, effectively dealing high burst damage to a single target, which in my opinion is what the martial arts monk should be. a single-target nuke, whereas the berserker warrior is a multi-target nuke.
both of them should then be adept at 'dancing' around the battle, delivering crippling blows and constantly keeping in motion.
why? because that sort of abilities is what really counts as 'skill' for players in my opinion. and not just hammering your abilities, while standing on top of a mob, basic-attacking it.
woohwall of text! sorry, but those are my thoughts of the classes.
i think i'll start a healer class next... then a tank of sorts.
meditative stance will probably move to the other monk talent tree, or just disappear... It doesn't fit the 'Martial arts' monk. perhaps a 'ki' monk tree would be better for that ability?
bah! i can't stop :O (he says and clicks post reply)