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Titans of Archia

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Sure - holy spells, holy spells - I'm thinking that the threat system should support threat made by healing as well - so we could have some passives reducing that 'Subtle mending' perhaps. Oh - BTW did you create a threat system? If i hadn't as much homework as i did, i'd do it... Okay - well, we're talking alot of healing and such, right? So, i'll go ahead and name some passives. 'Self sacrifice' % of damage taken is distributed to a random party member, as healing. 'Aura of life' regeneration bonus - aurized. 'Eccho' Whenever healing is done, there's % chance, that 1 : (10/8/6/4/2) of that healing, is healed additionally to the target. 'Carefulness' (or sum'thin) Whenever healing is done, armor is temporarily increased for the target. Ideas, ideas :D
 

CyberDuelX16

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CyberDuelX16

Sure - holy spells, holy spells - I'm thinking that the threat system should support threat made by healing as well - so we could have some passives reducing that 'Subtle mending' perhaps. Oh - BTW did you create a threat system? If i hadn't as much homework as i did, i'd do it... Okay - well, we're talking alot of healing and such, right? So, i'll go ahead and name some passives. 'Self sacrifice' % of damage taken is distributed to a random party member, as healing. 'Aura of life' regeneration bonus - aurized. 'Eccho' Whenever healing is done, there's % chance, that 1 : (10/8/6/4/2) of that healing, is healed additionally to the target. 'Carefulness' (or sum'thin) Whenever healing is done, armor is temporarily increased for the target. Ideas, ideas :D

Nice Ideas! ^_^
 

CyberDuelX16

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CyberDuelX16

Mmm... I could make some boss spells via Jass or GUI
 
:D yay lol well I havnt' implemented the bosses into the map yet because I need to make a cave model :p Which I'm sure will be useful..

Unfortunately Amigurumi forgot to send me the spells again, he might have lost them if so I will need barbarian spells again o.o

Might want to make these just in case.. I'll ask again though
Jump slam
Knock Back Single Target
AoE Knock back (will be upgrade from single target in talent tree)
Charge
Retaliation(Has a chance to damage an attacking unit when they attack him)

then I will need spells like:
Cleave - hits multiple targets(2) then level 2 needs(3) in front of the barbarian
Fatal Blow - Hits a single target causing them to bleed and does initial damage
Vengence - Causes a high amount of Damage.
Whirl Wind - Need one that works with all units. Maybe use tornado special effect?
 

CyberDuelX16

C

CyberDuelX16

Sure. got hotmail? Mine's [email protected] - if you don't, send a mail to that address, and i'll reply with the maps.

:D yay lol well I havnt' implemented the bosses into the map yet because I need to make a cave model :p Which I'm sure will be useful..

Unfortunately Amigurumi forgot to send me the spells again, he might have lost them if so I will need barbarian spells again o.o

Might want to make these just in case.. I'll ask again though
Jump slam
Knock Back Single Target
AoE Knock back (will be upgrade from single target in talent tree)
Charge
Retaliation(Has a chance to damage an attacking unit when they attack him)

then I will need spells like:
Cleave - hits multiple targets(2) then level 2 needs(3) in front of the barbarian
Fatal Blow - Hits a single target causing them to bleed and does initial damage
Vengence - Causes a high amount of Damage.
Whirl Wind - Need one that works with all units. Maybe use tornado special effect?

Gotcha!
 
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CyberDuelX16

C

CyberDuelX16

Well, now i've added you - and in response to FW - Nice model, and are you 100% sure, that the barbarian spells are done? 'cause i'll not be doing something, if it's expendable :/ can't you just spam him? besides, he'll probably remember some of the coding, so if he just copies it out of his mind, it'll go so much easier.

I have no idea what this was about O-o
 

CyberDuelX16

C

CyberDuelX16

Don't Use MSN that much P:
But i will add you, but, if possible, get XFIRE, it's much more useful (as long as ur doing something game-related of Course :grin: )

Adding to MSN,

And Neh, Not reading back xD
 
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Well I need those spells from amigurumi the first 4 I said up there... but doesnt look like hes going to send it since crafter is busy, you mind making them?

for the jump attack I would like it to be target based and not ground target. this will prevent jumping over boundaries lol, unless you can make a blocker so it cant jump over unwalkable o_O
 
Well - Pathing blocker BOTH Should do it ^^ But Flyers can't neither, sadly.

Also - I have the threat system finished. It supports spellcasting, and works neatly... Talk to me for it - whenever you cast a spell, you gain threatvalue - if nearby enemies 'Threatshold' (Threshold comb. with Threat :D) is lower than your threatvalue - their threathshold is heigtened to your threatvalue - And changes target to you. Passively, both threatshold & Threatvalue dissipates at a rate of 5 per second, or actually 1 per 0.2 seconds. This, when leaving combat, lets you still look scarred and adrenalined of the last battle, and you retain some threat, until it dissipates to 0. - So - if you got this battle-scarred atittude, you easier retain, and start at higher Threat in the new fight! But, threat dissipates quickly. a 3rd level ability, cast by a 10th level paladin, only creates 30 threat, which is gone in 6 seconds. - This means that the players at all time has to fight for holding the threat. We need a good damage detection system - to let the threat be updated more realistically.
 
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